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Showing content with the highest reputation on 2025-01-11 in all areas

  1. I was just passing by to share with the community that I'm having a few tough months with a lot of work and personal issues, and I'm not able to even connect to chat with you for a while. But I've noticed that lately as a community we're going through difficult times that at least I've never witnessed. This is an excellent project that has come a long way and the few active developers are making a great effort to sustain it. I've read some posts on the forum lately that have made me think about the frustration that some players may feel, and I think that, if this game and this community didn't mean something to those people, they wouldn't have the desire to share it here on the forum. Even if what they share are negative things about their feelings towards the game, it's more than likely that they do it because of the love they feel for it. Here we often say: it is in difficult times that we see the miseries of each one and also where effort is most important. It's not normal for a development like this to last so many years in the current context of the gaming industry and hyper-connected modernity. I send a big hug to everyone, even those who look at me badly for being a noob, haha Don't give up. I look forward to 27 =) PS: Here are some photos from my summer season =)
    2 points
  2. The lobby is getting updates more or less frequently. This wasn't directly related to Alpha 27 (if you're hinting at that).
    1 point
  3. So here is what happened yesterday: We deploy changes to the lobby using Infrastructure-as-Code (the code for that is available at https://github.com/0ad/lobby-infrastructure/). Applying changes yesterday included a value for an XMPP MUC room option as a boolean (true) in our YAML configuration. That got converted by Ansible into a Python boolean (True) and when applying it to a string (True). As you might notice that changed the capitalization. While ejabberd (the XMPP server we're using) accepted that value, it doesn't support capitalized booleans and hell broke loose when a code path accessing such a configuration option got executed. For one option (like: "ejabberdctl room conference.host logging True") this does cause the XMPP MUC room the option got applied for to get completely deleted immediately. This resulted in the lobby not being available anymore. Debugging what happened took some time. As a workaround we're now passing the configuration values as strings in the first place, which ensures the capitalization stays as desired and doesn't trigger that behavior anymore. I've also opened a bug report for ejabberd, so hopefully it won't be possible in future anymore to set such invalid options: https://github.com/processone/ejabberd/issues/4337.
    1 point
  4. Well flatpak doesn't do any releases between major ones so yeah they have to compile.
    1 point
  5. I'd use the small bushes then. Also, at that angle of slope, I doubt you'd see grasses like that. One thing I encourage you to do from a map design standpoint, is to think about playability and how maps should look from a video game's point of view. So, the super steep mountain sides from reality aren't so good for an RTS game. Think about using "cliffs" as map features instead of mountains, and to add dimensionality, try some nice rolling hills.
    1 point
  6. ahaha oopps im blinde a27 was wishful thinking
    1 point
  7. You have to compare it with other games that are advertised on FB. Hook phrases. Phrases that call for action/adventure.Then a phrase that connects with the image: ""Our Egypt Event City has started. Are you ready to rise to the occasion?"" The phrase invites the player to participate in something. Then a link with emojis. Then hashtags...
    1 point
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