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Showing content with the highest reputation on 2025-01-02 in all areas

  1. Alright, I revised and updated our old outline. Here it is, to get everyone up-to-date with what we've got so far: Some notes: the first scenario is meant to teach basic controls and UI so we can fully focus gameplay strategy in the other ones. It's only supposed to last somewhere 5 and 10 minutes. The second, third and fourth scenario cover the Village, Town, and City phases respectively. It is possible to set custom victory conditions from scenario scripts and the idea is to make it the winning goal of the second scenario to reach Town Phase, and of the third one to reach City Phase. And to let them build on each other, so at the beginning of the third and fourth one just tell the player "Do what you did before." and start guiding again once the player has reached a point he hasn't been at before. For technologies, my idea is to not individually instruct to research every single important one, but rather tell the player "This structure has important technologies. Periodically check for available ones here and research them as soon as you comfortably can." and remind them to do so if they forget about it. Nothing is set into stone. Especially the story might need some refinement. Any ideas how we could include Mastia? And do you think it's an issue that we have Hasdrubal the Fair fighting battles? Any other suggestions? (Personally, I'd not do more than 4 scenarios, though, or else the length could scare off players)
    4 points
  2. I'm Eva, from Spain. I´ve just registered to thank you guys. This game is amazing
    2 points
  3. Good observation. Perhaps after a scenario or two of war, the player finds it beneficial to ally with said enemy and halt hostilities. Run the full gamut. So then the player learns about the diplomacy and trading features that way, by making peace with a faction you were at war with. Common enemy? (Romans are encroaching now)
    2 points
  4. The only thought I have is make the other tribe be the aggressor so in the tutorial the player doesn’t have any moral quandary about attacking
    2 points
  5. Wildfire Games would like to send you its best wishes for 2025! May you have a prosperous New Year!
    2 points
  6. yeah, that's exactly what I was looking for multiple battalions in formation being commanded by the hero in formation towards the enemy or wherever they are heading it would be really nice to see that.
    1 point
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  8. I'm ok. If I'm not mistaken, Hannibal's father dies in a great battle. What can we make of that? "Hamilcar probably landed at Gades in the summer of 237 BC. Whatever direct territorial control Carthage had had in the past in Iberia," Hamilcar's immediate objective was to secure access to the gold and silver mines of Sierra Morena, either by direct and indirect control.[104] Negotiations with the "Tartessian" tribes were successfully concluded, but Hamilcar faced hostility from the Turdetani or Turduli tribe, near the foothills of modern Seville and Córdoba. The Iberians had support from Celtiberian tribes and were under the command of two chieftains, Istolatios and his brother. Hamilcar defeated the confederates, killed the leaders and several of their soldiers, while he released a number of prisoners and incorporated 3,000 of the enemy into his army. The Turdetani surrendered. Carthaginians may have taken control of the mining operations and introduced new technologies to increase production. [...] Orissus, chieftain of the Oretani tribe, came to the assistance of the besieged town. There are several versions to what happened next: Orissus offered to aid Hamilcar, then attacked the Punic army, and Hamilcar drowned during a retreat across the Jucar river;[115] the Oretani sent ox-driven carts to the Carthaginian position, then set them on fire and Hamilcar died in the resulting melee;[116] Hamilcar accepted an offer to parley, then led the enemy in one direction while Hannibal and Hasdrubal Barca fled in the opposite direction. According to Appian, Hamilcar was thrown from his horse and drowned in a river,[117] but Polybius says he fell in battle in an unknown corner of Iberia against an unnamed tribe. https://en.m.wikipedia.org/wiki/Hamilcar_Barca There were several battles before Hamilcar's death.
    1 point
  9. Should we do it again? @MarcusAureliu#s Sunday "pro" team games! 19:00 - 22:00 UTC. Christmas-special 24 has still 10 unpublished maps, that could be integrated one each Sunday to spice things up a bit.
    1 point
  10. Perhaps … we should teach alliances last I remember we were going to just have an allied group help you in one of the scenarios but this could work to as long as @Vantha and @Lion.Kanzen are ok with it
    1 point
  11. Scythian princess or priestess https://www.inform.kz/ru/obshnost-kultur-proslezhivaetsya-na-prostranstve-velikoy-stepi-kazahstanskiy-restavrator-ea94d3
    1 point
  12. This feature is from Imperivm III greatest battles of Rome.
    1 point
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  14. 1 point
  15. Hayo 0AD! Here is a scrap for a not very simple UI. Adapted it from some previous design made for AOE3. Sadly for now i have no idea how to implement this, so its pretty much eye candy. (Feels like this would fit well for 1000 AD thou). Any critizing and opinions are welcome!
    1 point
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