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Showing content with the highest reputation on 2024-12-12 in all areas

  1. I don't play online games, but I love this idea!!! it's too late this year, but we should remember this and work with WFG to make this a bigger thing next year.
    3 points
  2. You have played hundreds of temperate mainland games, maybe thousands? You mastered to hit the population cap of 200 before minute 13 with ease and your playbook contains a big variety of build orders as well as strategies? Good, let us call that a training for what comes now: The Ginnungagap christmas special Every day until christmas i'll reveal in this thread a lovingly selected map and setting specially chosen for you, furthermore times and dates when we'll play. I would love to in invite you warm-hearted to play together on woodless ice landscapes, a extinct vulcan or battlegrounds that might be flooded. Let's play some already half forgotten community maps and scenarios where so much gaia is crushing your base that it will make your CPU melt, increasing the warmth brought to you when some awesome community members come together for the simple joy of a good free game. Next game: House rules: Chat language: → Youth-friendly, → non-violent → and in a good manner. Who plays here: → Long term community members and experienced players. → No new or unknown accounts will be assigned to play. Accounts with a high number of games in my archive will probably be assigned automatically. If you not have been assigned automatically and think this game is for you write: "!play!" If you then are recognized by host or already assigned players you might get a seat. → If more players join then the map setting allows we will prioritize by game count. Means old accounts with more games played are privileged play. No first come first serve mentality here, this time. To verify your claims we use the lobby statistics and my replay archive where many of you are in 100+ games. This is for you. Mods & Cheats: Modify your GUI until your map looks like a candy cotton planet? → Yes please ! Bypass fog of war, view enemy statistics, scripted unit behavior? → Clear no ! Reading chat messages which are not addressed to you? → How dare you to even think about trying this ? No really, what is wrong with you? Balance: Balance is a myth. But let's try to discuss together, to find team compositions that will lead us to a fair and pleasureful game. By hitting ready you approve to given balance/myth. In game: After map was generated, a few seconds into the game, we pause for up to 2 minutes for a tactical team chat. Spectators are not allowed reveal any in game information. This also applies to writing "gg" if not specifically asked. Game list: (Hyperlink in map name) Edit history: (This post will be updated regulary to find actual game on first post)
    2 points
  3. @real_tabasco_sauce: I do not have planned to host a community game with community mod until christmas. But i am open for future events with different mod and map settings where creators and modders can profit from direct feedback. @ShadowOfHassen: Let's hope i will remember my mementary motivation to make this in 2025 again, so we can make something bigger and better together. Ginnungagap christmas special 2024 Day 13 For day 13 i have something tasty for you. This time we have a time span of 3 hours to play the next scenario. Again and again. Games between - 13.12.2024 - 19:00 UTC and 21:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap [Pizza²] Map settings:
    2 points
  4. We had some great games together. Long, laggy and with some oos errors after ~35-40 minutes. For Danubius i really should've considered a bigger time window. I added links to replays of the Day 11 games to my previous post. Ginnungagap christmas special 2024 Day 12 Game 24-12-1: 12.12.2024 - Wed 19:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap - replay/results Game 24-12-2: 12.12.2024 - Wed 20:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap - replay/results Atlas Valleys (4vs4) Map settings:
    2 points
  5. Hello! Long time enthusiast of 0 A.D. here. This game is still one of my favourite RTS to play and I'm super thankful to everyone making it a reality. That being said, I was wondering lately - could I bring it a bit closer to my ideal? My biggest love in strategies were always economy and deep gameplay during peace. But ironically enough, every game with economies lacked good fight, and military strategies tend to avoid too complex economic features (the latter for good reasons, to clarify). So, my question is as follows - I know there are mods adding new troops or even civilisations, but would it be possible to make mod that is major overhaul, touching a lot of aspects of the game and introducing whole new mechanics? How far one can go with such attempt? I'm asking because there's rising urge in me to create game that would fill that great balance, but I'm also curious if it was possible to achieve by modifying one of my favourite strategy games - given 0 A.D. was made with modding in mind. If it won't suffice I can always work on the game itself, but there's no harm in trying. For context, I never modded 0 A.D. before, but I have experience in modding other games (Minecraft, Morrowind) and programming, so I'm hoping this won't be particularly harder than my past experiences ^^
    1 point
  6. Merged means committed? https://gitea.wildfiregames.com/0ad/0ad/pulls/7299
    1 point
  7. @Toma400 you might want to check out this thread and the links in there
    1 point
  8. I love the idea! Although @Ginnungagap Danubius can take quite a long time, so you might need more than one hour between these games!
    1 point
  9. My first thought was if you set the AI(s)'s setting to defensive and "Wonder" as winning condition you wouldn't have warfare as the primary aspect of the game. Secondly, I suggest you check out Delenda Est, which (I believe) is pretty much an overhaul and introduces new mechanics; I don't know how much they'd be up your alley, but might serve as inspiration regardless.
    1 point
  10. Very good idea. I've tried without success to promote other maps or biomes. The culture needs to change but some maps could take some improvement too. I invite you to try to play svn/dev version on the busiest days. Playtesting could be very helpful for the release. But there won't be autociv I think.
    1 point
  11. This should be interesting for skirmisher cavalry (Parthian and the like), yes. Not all cavalry of the era usedd such hit-and-run tactics, though.
    0 points
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