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Showing content with the highest reputation on 2024-11-09 in all areas

  1. Yes, this is my hypothesis for what causes users to not see their own rating when they should. Another possible explanation is if the user has an additional session (which is a connection to the lobby server) with greater or equal "priority", with another XMPP client. It could be a seemingly-crashed process of 0ad with nothing visible, or a third-party XMPP client like Pidgin, Psi, or Gajim. The lobby server is designed to send the rating list as IQ stanzas to one session per nickname. Based on what I have observed, and maybe based on reading about the design of slixmpp's xep_0045 method get_jid_property and ejabberd, that is the user's session that has the highest priority. If there is more than one session with the highest priority then the last session will be the one that will receive the rating lists. XMPP clients usually hardcode a priority value to each availability status. So, a session marked as "Online" has the highest prority. A session marked as "Away" or "Busy" has lower priority. When you have an existing session and connect another one then the new session will not receive the rating list right away. It will only receive the rating list once another user has connected to the lobby or completed a rated match. Sometimes this takes many minutes when it is late at night and there aren't many players online. Troubleshooting the situation where a user can't rejoin a game because they don't have their rating involves the following. Get tired of superstitious methods like "host a game and come back", or "reconnect to the lobby server", or "host a rated 1v1 with an AI and complete the game", or "disable TLS encryption for the lobby", or "arrange rocks in the sand to say please please please RatingsBot give me my rating with as much faith, hope, and desperate longing as you can muster'. Disconnect all of your sessions to the lobby server and wait long enough for the lobby server to terminate hung connections associated with your username. How long this takes is a research topic. It might be right away, or 60 seconds, or it might be more. Remember to check Task Manager and terminate all pyrogenesis.exe, 0ad, or "main" processes that might still be running despite closing all visible 0ad windows. Remember to disconnect third-party XMPP clients. Start 0ad and login to the lobby. You should get your rating instantly. If you still haven't gotten a rating then it's probably because RatingsBot hasn't considered your new connection to the lobby server to be a new connection with highest priority. That means that you probably have another session connected. If your new session has greater or equal priority to the old session then you will eventually get a rating, but only once another user joins the lobby server. Either double-check the earlier steps or wait long enough for someone to join the lobby. This should trigger another ratinglist broadcast.
    1 point
  2. I don't exactly agree with this point but, nonetheless, I think we should follow through with Carthago Nova.
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  3. I agree on both. On resources used. I made 2 radar charts for the game I mentioned challenge-to-reach-100-pop in which Decger came out as a very good result. One can see that at min. 5 eco of resources used Decger has the highest value. In the chart that uses gathered res. Effervescent comes out on top (and Decger is only #3 although he later in the game sets this eco record of my data of 2150 games, better described in the link). Also pop here is unitsTrained, thats why not more players are at population maximum.
    1 point
  4. I think that would be better suited for a higher level campaign instead of the tutorial. Having the final attack against Rome should be climactic in a huge sense and in my opinion better when the player already knows what they're doing
    1 point
  5. Creating a new civ allows you to add some historical background to units. So while not playable they can appear in the history section and encyclopedia. (Having a partial structure tree might not be great though)
    1 point
  6. Chat 132: Sender: ffm (1632) GUID: D0429D76231163FD Message: one game you see the allies one you dont. weird Chat 133: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: its a setting Chat 134: Sender: ffm (1632) GUID: D0429D76231163FD Message: yeah. i just mean ... Chat 135: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: i find clicking the button annoying Chat 136: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: and just slows the game Chat 137: Sender: Meister_Augustus (1654) GUID: 71A8F4079210409B Message: but not seeing if ally is rushed adds new things to the game Chat 138: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: or coordinating with ally allows for 2v1 possiblities Chat 139: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: two sides of everything Chat 140: Sender: leopard (1311) GUID: 01B6F7193D67C0D4 Message: game will end fast if border don't call for support Chat 141: Sender: leopard (1311) GUID: 01B6F7193D67C0D4 Message: and pocket didn't click it Chat 142: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: because what I want is an ally that doesn't know how to use chat Chat 143: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: last game Chat 144: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: bored called for help Chat 145: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: and wollow took 2 mins to move Chat 146: Sender: leopard (1311) GUID: 01B6F7193D67C0D4 Message: in another game pistolpete decided early in game that we have no chance against said and havran and I didn't click ally view, It was quick end for us Chat 147: Sender: Geriatrix (1386) GUID: 128D72E34B03F2A3 Message: can he shut up ? Chat 148: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: go Chat 149: Sender: Flammea (1289) GUID: 52225293ED020719 Message: /allies food chrstgtr (2055)? Chat 150: Sender: Meister_Augustus (1654) GUID: 71A8F4079210409B Message: stop pause?? Chat 151: Sender: leopard (1311) GUID: 01B6F7193D67C0D4 Message: ahh Chat 152: Sender: leopard (1311) GUID: 01B6F7193D67C0D4 Message: see ffm (1632) Chat 153: Sender: Meister_Augustus (1654) GUID: 71A8F4079210409B Message: he didnt say anything important Chat 154: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: leopard (1311) sto Chat 155: Sender: ffm (1632) GUID: D0429D76231163FD Message: well mute helps Chat 156: Sender: chrstgtr (2055) GUID: 94337FB2256519C2 Message: Geriatrix (1386) go Chat 157: Sender: leopard (1311) GUID: 01B6F7193D67C0D4 Message: ok kick me Chat 158: Sender: Meister_Augustus (1654) GUID: 71A8F4079210409B Message: Geriatrix (1386) go Chat 159: Sender: Ginnungagap GUID: 1A59AAD171B6B871 Message: brb Chat 160: Sender: 0AD_BOSS (603) GUID: 6A9D0E2F88762C37 Message: go Geriatrix (1386) another example I got banned from game because Geriatrix, @Dunedan @MarcusAureliu#s I learned you are a mod now
    1 point
  7. Problem Solved! I managed to fix it by commenting all the lines in the JPSPath and the problem went away. I just called it like the game engine does, this.MoveFormationToTargetAttackRange i just need to find the right code and change it to appropriate ones. Its all with the help of engine that i got it working. Ill see how it goes Thanks Stan
    1 point
  8. India has quite a few ethnicities and kingdoms apart from the Mauryans.
    1 point
  9. You can just share the tricks (title, text & image) in here and I'll take care of the rest, sounds good? Most files affected by the patches are either newly created or haven't been changed for some years (which makes it possible to port the changes to older versions). I could put together a mod for A26 if that helps. Probably the easier solution...
    1 point
  10. Hi, @Vantha. Ty so much for this work. How can we contribute to its content?I think some micro/hotkey/setup would be nice to be included In another similar topic, I was wondering if there's a way to load the tricks through some remote server instead of being built-in into the game so we can still adding and modifying its content everytime we want instead of having to wait to the next alpha. Just wondering
    1 point
  11. Alright, here it is: https://gitea.wildfiregames.com/0ad/0ad/pulls/7189 I decided to place the buttons and text outside of the image to keep a constant brightness difference to the background. Quick showcase:
    1 point
  12. This mod has stored all fonts with 2 sizes bigger. Better for screens with high resolution. I just ran python2 fontbuilder.py with every font inside 2 sizes bigger, renamed the output 2 smaller again and put it in this mod. Install by putting the zip in the right folder: On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\ On OSX: ~/Library/Application Support/0ad/mods/ On Linux: ~/.local/share/0ad/mods/ (may be found in GUI via Home/.local/share/0ad/mods/) Unfortunately the file size is now 10MB and i can't host it here. For 30 days it will be available here: https://ufile.io/kbpg05e8 The summary box from fgod has broken newline with the bigger font. I just tried it again and now the upload worked. To fix fgod summary read go2die's comment below. Update 2021.02.27: -a24 update Update 2024.10.12: -a26 update ffm_4k.zip
    1 point
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