Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-06-13 in all areas

  1. k, I just did that test and it seems ok. Yeah I can tell that the different balancers are being used on their respective maps. Before I get this next version out, I'll ask someone to do some more extensive tests with me.
    1 point
  2. Not frozen anymore (new features got in). One year delay if you wish
    1 point
  3. I believe you just have to check for name uniqueness. Both feldmap and badosu maps define their own balancer which they only use in their own new maps (thus unique). So the only way they would be incompatible is if some functions defined share the same name in both mods, then one would override the other which is bad. With a quick check it seems there is no shared name so they should be compatible but tell me if you see otherwise. A way to check for OOS if you are alone is that you can launch a game, generating the map, then exit, change the mod order, and open the replay to that game. If it is incompatible you should see OOS there.
    1 point
  4. @guerringuerrin the merge requests are all in: https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests I just need to check the maps compatibility with feldmap. I suppose I could just copy over the resource balancer so they are identical and then in theory, players could apply the mods in either order.
    1 point
  5. We don't do so. Shaders are compiled each time they're loaded (or used in a pipeline state). Some (but not all) drivers might cache results on a disk. I have plans for that. We need a library which can be used on all platforms (shaderc is a possible candidate). Though we can't rely on it and we still need to build SPIR-V for releases. Because there might be platforms without such libraries in regular repos.
    1 point
×
×
  • Create New...