What do you guys think about this setup? Seems to me round is better than square. Also not sure where to place the steles. Could put one or more on top as well.
Since most of these is organic stuff I don't see much possibilities for repetitive texture usage in the uv (despite reusing the stones), or am I missing something?
yeah I tried to set up a pause between firing rounds, but I couldn't figure it out. I think it would improve readability and the micro options.
Anyways thanks everyone for the ideas for improvement. I'll use these ideas to better refine the non-random approach the next time I introduce it sometime in a27.
Can't we have a system were depending on buildings, up to max n arrows can be focused on a unit ? That number n would be the max between the value in the template and a ratio of the current number of arrows with the max number of arrows that can be shot from that building.
Hey 0AD community !
The Robots Uprising Mod is in progress and still in development but we have some good news for you all !
Before releasing the project in June 2024, we wanted to show you the progress of our project with screenshots or by giving you some news (we are a small team so don't be mad at us if there's not so many news around here, we are doing our best !).
We actually finished modelising and texturing our ground / levitating Robots !
Enjoy !
You may find this useful. Here is a .psd version of the file used to make the celtic head textures. You can mix and match hair, noses, eyes, lips, etc... to make some more. Or, add your own celthead2.zip