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Showing content with the highest reputation on 2024-05-11 in all areas

  1. While Vantha finishes up the new encyclopedia UI, I decided to go over some of our older articles again and do some edits. Its been almost a year and I've "leveled up" several times with my writing/ editing skills. Here's the first PR: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/143 in case anyone else wants to look them over The Pr's will probably be shorter, but I might do more than one a week. Also, I'm going to merge these sooner because they aren't new articles.
    3 points
  2. I'd say make the "champ building" a standard thing. Call it the 'Academy' class building. Persia's is the Tachara, Sparta's is the Syssiton, Athens' is the Gymnasion, etc. Macedon's is the Royal Barracks. Or move Champs back to the Fortress for most civs
    3 points
  3. This should be the job of a building called fortress. It should secure an area against unprepared assaults.
    1 point
  4. already in the game. the last tab of end game statistics shows all the charts.
    1 point
  5. Posting after quite a while. Still lovin' the game after all these years. I'd love to see, if possible, something like a line chart with the end stats that would show progress in the categories throughout the game for each player, including of course the non-human player(s). That way I could see where each of us was and when in the game vs the other(s) playing as the game progressed, i.e., where I fell behind, where maybe i got overstocked needlessly, etc. I think something like that would help my gameplay a lot as I'm just getting back into it after a long layoff. Love what you've done with the place, though! M
    1 point
  6. Proposed changes for the fortress, additional techs and champions: For most civs there is only one technology in the fortress to research: will to fight. On top of that, some may build their heroes there too. But with the upcoming changes and the effort to move hero recruitment to special buildings (i.e. ptol in alpha27), there should be another use for the fortress apart from its poor defensive capability. Therefore I propose a number of unique technologies that should be researchable inside the fortress: These techs would be in a similar fashion like the ones in the imperial ministery (han). You will get to choose one from two mutually exclusive available techs: One has a more offensive character, the other one a defensive; i.e. Siege weapons deal 15% more damage or buildings have 25% more hp Another set of possible technologies are: one that give a small buff in general or a big buff for a certain building/unit type; i.e. Group training time -5% for all military units or +2 pierce armour for slingers Making these late game technologies mutually exclusive will add another layer of decision making and planning to the late game. Do I want to specialise in one unit type and risk being countered by the enemy? Do I focus on the defense as a flank in a TG or do I try doing an all out attack? Additionally there should be a change to the requirements for training champions: Some are trained in barracks others in special buildings. Take as an example the Briton Argos (swordsman) in comparison to the Maurya Visha Kanya. Both cost exactly the same, have the same training time and the same base stats. But the big difference is how you access these units: As a Briton you just click a tech for 600 food and are able to produce your champion out of as many barracks as you like, making it cheap and easy to mass the unit. In comparison as a Maurya you have to build a separate building costing 200 stone and 200 iron each. You have no way of effectively massing up your champions in the same way as the Briton without having to expense a small fortune. It is normal to have 8 to 10 or even 12 barracks in the late game. Therefore to have the same production capacities as a Maurya you would have to pay between 1600 and 2400 stone and iron, being the equivalent of 2 to 3 fortresses and 20 to 30 champions worth of material (ignoring food and wood cost, as they become less important late game). That is why I propose the implementation of one of these 3 different approaches to even out the disparity: 1. Champions can only be build in a special building like the Harmya or Syssition 2. Make all Champions be build in the fortress, with reduced base training time 3. Allow Civs to upgrade their barracks or stables for a price of 150 stone and iron. There they may build champions at the cost of having double the training time for civil soldiers in that barrack
    1 point
  7. I see we still have trees inside walls. (Ofc the only annoying thing is that it keeps my workers from working.)
    1 point
  8. The rank and file Sassanian infantry (swordsman and spear man) should look like the infantryman that carries spear and wicker shield in the picture. Swordsman Basic: mail coif, hauberk, short sword and wicker shield. Swordsman Advanced: ridge helmet, hauberk, short sword and wicker shield. Swordsman Elite: ridge helmet, hauberk, short sword and buckler. Spearman Basic: unarmored, long spear and wicker shield (My suggestion: reuse 0 AD spara texture) Spearman Advanced: mail coif, hauberk, long spear and wicker shield (My suggestion: reuse 0 AD spara texture, DO NOT use Osprey's Sassanid shield!) Spearman Elite: ridge helmet, hauberk, long spear and wicker shield. I will talk about Sassanian archer and mercenaries next time due to time constraint, goodbye.
    1 point
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