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Showing content with the highest reputation on 2023-12-27 in all areas

  1. Environments and Maps (plus Themes) I like the Beige and White themes myself.
    2 points
  2. My vote is in game. If eventually we want to do a manual like the old age of empire ages, I'm willing to help edit it. Maybe we could include it in a 0 A.D. beta special edition with tech maps and some other fun swag?
    2 points
  3. Some further mockuppery 1. Game logo. The words below the logo could change base on the title of the enabled mod. 2. Click a red button for the main category ("Structures" in this example). Some articles can be listed under multiple categories if they are relevant. 3. A Drop menu quickly slides down 4. And the category header slides out 5. Choosing an item from the Drop menu (3) changes the article's Graphic 6. And the text of the item shows here, complete with a scrollbar on the right. I've only shown the text for the Athenian Civic Center for illustrative purposes. 7. The articles can be cross referenced. We can add inline links to relevant articles (on click), or have tooltips (on hover). In this example, "Solon" is linked because it's the Athenian Catafalque (Relic). "Citizens" is linked to the article under "Civilians and Economics" category that tells about the concept of "Citizens" in the game. "Athens" links to the "Athenians" article under "Cultures and Civilizations." "Greek" links to the culture article. "Council" links to the "Council Chamber" structure article. "Democracy" links to the Athenian civ bonus article. And lastly, "ostracism" links to that technology's article. 8. Back button and a "Random Article" button, akin to Google's old "I'm feeling lucky" button. 5,6, and 7 could be blank until you choose an article from the drop menu (3), or there can be a generic article and graphic detailing what a "Structure" is. Audio: A cool idea I had would be to play the object's selection sound any time you clicked it from the drop menu. So, click the Civic Center article in the list, the Civic Center selection sound plays as the article loads. Click a Technology article, the tech completion sound is played. Click a Civilization's article, there can be either a short civ-specific intro sound, or in the article itself can have a little that plays music from the civ's json.
    2 points
  4. I am attempting to add a button to the Actor Viewer that will toggle between 2d and 3d projection: camera.SetPerspectiveProjection(2.f, 512.f, DEGTORAD(20.f)); found in source/tools/atlas/GameInterface/View.cpp sets the Field Of View, IE how strongly things are effected by perspective. float m_Distance; found on line 38 of source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp sets the distance from the object being viewed to the camera, IE how large the object appears on screen. I want to modify both of these at the same time, but I can't for the life of me find a way to send data from source/tools/atlas/GameInterface/View.cpp to source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp Any advice would be appreciated. Boston.
    1 point
  5. Indeed I also favor beige and white as the white background looks well balanced and also increases readability of the text.
    1 point
  6. You mean (for example) Pericles would go all-in on turtling, build walls and avoid fights (on land)?
    1 point
  7. I realize this might sound like a crazy thought, but I realized there was an "encyclopedia" being created/generated @ https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod ... imagine using some of that as the base of behavior for some civs and leaders. The thing about current LLM states are just that they already include game/military/economic strategy from training data, fine tuning on that information would be an amazing feat if you could replay it back. Nowhere near that point but thinking out loud.
    1 point
  8. Working on sumfin Ultimately, I don't know if we'll do a comprehensive in-game, in-UI, encyclopedia, or if I could slap together a nicely made PDF using the History text provided by the good folks here and graphics I put together. We could even make the PDF ("Game Manual") open-source (and translatable?).
    1 point
  9. The _special suffix prevents the unit from being trainable from a captured Barracks.
    1 point
  10. I love a lot in this mod, I would have been most interested into testing the features in pvp but haven't been able to yet. I post my thanks meanwhile. Hoping I can come up with critics soon. Cheers.
    1 point
  11. Thank you for everything Stan , wish you best this community gonna miss you
    1 point
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