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Showing content with the highest reputation on 2023-12-15 in all areas

  1. It's time to present a blender project I've been working on lately, which is a set of buildings that make up a roman castrum. Contubernium (Barracks) The contubernium consisted of 10 units of 8 soldiers and one centurio, I had to cut it down to 6 stalls, so that it wouldn't be way too long. Horreum (warehouse/storehouse) Horrea were special warehouse to hold mostly grain. The floor was elevated to keep it dry. The walls needed to be strong to withstand the pressure from the filling. Principia (Main Building) The Principia was the main building, were the administration was situated and the standards (Aedes) and valuables (Aerarium) were kept. The big basilica was used for gatherings of the troops. Gate (Porta) Walls (short with stairs, medium, long, curved) It's a work in progress, so still some things are missing, especially (normal, spec) texture improvements and more props. Climbing plants like ivy would look good on it. Some parts still look a bit empty, especially the roof parts. The Gate animation is still missing. Possible buildings to add could be: Praetorium Porta praetoria (Bigger and fancier gate) Wall towers Calvary barracks I'm gonna add references later. I know that for now there might not be much use for it, maybe for some mod or scenario. To make it constructable ingame a js wallplacer helper would be helpful. Anyway, it was fun and I learned some more blender and gimp stuff I guess. Let me know what you think:) castrum-0.27.0.zip
    3 points
  2. ...without DE, it cannot be opened Other question - how do you get this fancy skyset? For vanilla, i have now started a rework / new version for skirmish (...multiplayer) games. rheinland-Delanda-est-patch will be the only mod containing the old map. It will not be available for vanilla players. Will be structured a bit differently; i try to give as balanced positions and terrain as possible on an asymmetric map. The main concept of "ore -> mountains" and "rock -> river / swamp" remains. Future extensions will be written and published for vanilla, then patched for mods. I also consider creating copies of mod objects and use them in the game world to avoid breaking the balance / overwriting original mod files.
    2 points
  3. I got it to work again today, but I had to do a similar change to the code, this time in /source/tools/atlas/GameInterface/ActorViewer.cpp, on line 532. I made a mock-up of the tool that I would like to build: Unfortunately, I'm not so good on C++ What do you think? Boston.
    1 point
  4. Main reference was Kastell Saalburg (especially for the principia): https://en.wikipedia.org/wiki/Saalburg More references: https://www.roemermuseum-osterburken.de/index.php?id=1161 https://www.wien.gv.at/video/119313/Vindobona-Horreum https://www.modellboard.net/index.php?topic=51995.0 and much more..
    1 point
  5. It's still planned and some work has been made toward that direction. However you won't see any in the next version. In any case there is a lot of things to be hyped about until then. A23 is a the corner and has its fair share of new features and improvements.
    1 point
  6. It would be nice to put the two tutorials (and possibly the defense mod which looks fun even if I still didn't try) under the campaign section (with a campaign name as something like "Tutorial"). Where they are now they are hard to notice, also other RTS put tutorials under a campaign. Eventually also adding a check (saved in local preferences) to enable the second tutorial only after the first is successfully completed (and the defense mod after finishing the second tutorial). It's not a huge difference, but it should please users .
    1 point
  7. Ive had some tennable, easy and highly effective solutions for forever, even wrote out much of the post few months back but couldnt have been asked to finish. If enough people are interested id be more willing/motivated to finish it, since im off 0ad for a while and idk when ill feel like getting back in, could be a good time to post. If this post gets 15 positive Emote things, ill do it.
    0 points
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