It's time to present a blender project I've been working on lately, which is a set of buildings that make up a roman castrum.
Contubernium (Barracks)
The contubernium consisted of 10 units of 8 soldiers and one centurio, I had to cut it down to 6 stalls, so that it wouldn't be way too long.
Horreum (warehouse/storehouse)
Horrea were special warehouse to hold mostly grain. The floor was elevated to keep it dry. The walls needed to be strong to withstand the pressure from the filling.
Principia (Main Building)
The Principia was the main building, were the administration was situated and the standards (Aedes) and valuables (Aerarium) were kept. The big basilica was used for gatherings of the troops.
Gate (Porta)
Walls (short with stairs, medium, long, curved)
It's a work in progress, so still some things are missing, especially (normal, spec) texture improvements and more props. Climbing plants like ivy would look good on it. Some parts still look a bit empty, especially the roof parts. The Gate animation is still missing.
Possible buildings to add could be:
Praetorium
Porta praetoria (Bigger and fancier gate)
Wall towers
Calvary barracks
I'm gonna add references later. I know that for now there might not be much use for it, maybe for some mod or scenario. To make it constructable ingame a js wallplacer helper would be helpful. Anyway, it was fun and I learned some more blender and gimp stuff I guess. Let me know what you think:)
castrum-0.27.0.zip