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Showing content with the highest reputation on 2023-08-19 in all areas

  1. Hi, it seems like we finally finished the preparations. The teams might not be entirely balanced, but it's not very unbalanced in my opinion. The @team_leader can trade players between the teams if both agree as long as they haven't played the first round. For everybody wanting to see the current teams: TG Tournament TeamsI will also add it to the ⁠teams channel. We will play the tournament with the Ranked Dutch Fide Swiss System, i know this isn't chess, but we just need a system that randomizes the games. We will go for 7 rounds. Each round will go on for 1 week. The first round starts today and finishes the 28th August. Each round will be best of 1, but if both teams agree and have enough time, can they change the rule to a best of 3 or even a best out 5. We have given settings for each week the @team_leader decide upon, so we could play basic mainland each week or have something entirely different suddenly in 1 of the weeks. Tell your @team_leader what you want to play. The settings will be decided before the next round starts and everybody knows against who they will have to battle. If 1 player is unable to play, will the round be a 3vs3 game instead of a 4vs4. If the second picked player in team A is unable to play, will the second picked player in team B not be able to play, BUT don't abuse the rule on purpose. You have 1 entire week to find a optimal time slot for both teams. You can see who you have to play against on this website: SwissSystem.org No login required. The settings for the first week are: Mainland; 200pop; ally view enabled; low resources. I will start the round at 14:30 CET
    3 points
  2. icon for proGUI? ♦ ▲ or ♤ which match better?
    1 point
  3. Ideally it should be fixed on the art side. Because grass is kind of broken (it was hacked to look correctly for old hacky shaders). But I made a patch to workaround it for a while (though it might be kind of blocker for PBR): https://code.wildfiregames.com/D5106
    1 point
  4. I like games where first (or major) attacks happen in minutes 5-11. Otherwise it feels like everyone is polishing their swords for the whole game … boring to me.
    1 point
  5. I look at it that way: We want to maximize Strategic skills (or decision-bearing actions). We want to minimize Technical actions (or skills in offsetting the interface and game limitations). Sniping is just you wanting your ranged units to attack enemy ranged units but you can only do it by clicking all enemy units. You are offsetting a game limitations with a technical skill. Flanking, engage/retreat, formations, positioning of small units detachments are on the other hand what the game should be about. These are strategic skills, and it would be even more rewarding to have to choose the right one, to counter the enemy, or to play a specific battle tactic. The fact that formations choice for a engage is made irrelevant (you should go for box every time and start sniping) because of the default AI focus isn't really fun.
    1 point
  6. Real life. That’s the argument generally given about the 0ad - it’s not a fantasy simulation but as close to real life as plausible. Realism and historical accuracy is an important element of 0AD. Sniping is a fantasy feature and a fantasy “micro” skill. There never exists one person who controls everyone to target 1 person to give an overkill problem. That’s unrealistic and something out of a fantasy. Sniping and hero strafing are end user solutions to the same problem - the “intricacies” of the targeting system. Basically, the limitation of dev resources. Targeting needs rework in a way @Atrik suggests to allow for better balancing of melee vs ranged.
    1 point
  7. Anyone wants to be in a team with me? I am around 1500 rated.
    1 point
  8. "Allied View" is a game option that's been added to vanilla 0ad a26 (upcoming release). When the option is enabled, allies will basically have "cartography mode" on at the start of the game.
    1 point
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