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Showing content with the highest reputation on 2018-03-23 in all areas

  1. they forgot the rope and crank on the catapult smh
    1 point
  2. Before you listen the faction music, now mostly of music in the game is played for any faction.
    1 point
  3. This is kind of intentional, to prevent the player from just parking his hero onto a ship and hiding him out in the middle of the ocean, thus unnecessarily prolonging the end game in a Herocide match. THOOOOOUGH, I think with the Spies tech, this potential problem has lessened somewhat. Perhaps it can be revisited.
    1 point
  4. It happened playing as the Kushites. As the game went on with more structures than I mentioned, including CC's and towers. My AI Seleucid ally had a similar issue, with a tower stuck almost halfway done, perhaps cause I assisted with it's construction (but I'm not sure if it stuck at the point I started assisting). I didn't save the replay, but should be my last game played, would it be accessible?
    1 point
  5. Adding that new chunk to the file seems to have solved the problem. With that done I think I've made everything compatible with 0.23. Some other quick questions, I seem to recall someone mentioning that impact effects for projectiles would be in 0.23, but I can't seem to find any example of them. Is there an example of how to implement them to a projectile or have they not been added into 0.23? I also seem to recall someone mentioning that the Upgrade system would be getting some kind of timer to use with things like Hero abilities. Was that added in 0.23 or is that a feature still in the works?
    1 point
  6. @SGK7019 you can link the aforementioned credits file , but note that: 1. the link may change if the file would be moved / renamed inside the repo 2. this is json with unicode characters escaped as \uXXXX, so it's not very convenient to read as is Also you can link transifex pages: 1. Greek translation team: https://www.transifex.com/wildfire-games/teams/17418/el/ (or link to your profile, which lists the projects you are participating in) 2. the Greek translation itself: https://www.transifex.com/wildfire-games/0ad/language/el/ The project-related pages (unlike profile) require login to see (which is inconvenient if you are going to include them into your CV or something).
    1 point
  7. Wooooo I finally finished those cinematics, that took me way too long: Now I can start getting the Kokiri and Gohma into the engine.
    1 point
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