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Showing content with the highest reputation on 2018-02-16 in all areas

  1. Position: sound Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Nils Email: nils (dot) audio (at) musician (dot) organ (remove "an" from organ) Availability: sporadic Skills and Experience: sound design, editing, mixing, spatialization, etc. approximately 25 years. Motivation: experimentation Personality: hikikomori Short Essay: saw 0ad on a youtube video of upcoming titles and thought it looked fantastic. just want to contribute to something great! Interests and Hobbies: history, music, audio Favorite Game: Impressions Games
    3 points
  2. warm up sketch gone too far lol. I think my learning Krita is going fairly well! might as well throw this here
    2 points
  3. I will try with some Roman, Celtic and Gaul units later. I’m not sure too if they are headless behind taller organic units or resources(wood).
    1 point
  4. Hi ! Here come some previews of the fractal painter. As shown before in this thread, it creates a little height map to modify a region of the g_Map. This region is defined by a pair of coordinates array, i.e. something like {x:some_value,y:some_value}. So it can be anything including Vector2D, cell objects and even PointXZ (converted on the fly). In the former version, the painter replaced indistinctly all the heights of the regions, which gives this: The result is not great, because it's possible to have chiasms at the border of the region. This mode is still available but the default is now to modify only the parts where the computed height is higher than original terrain: The merge is now much better. What if we want not a mountains patch but a depression ? There is a new painter for that: It creates a bumped hole in the map, but the default here modifies only the parts lower than the original map and it merges better: Now another painter. Mesas or cliffs: The top of the mesa (deep green) is perfectly flat, but this can be changed easily: at the end of the painting, the painter stores into a member array all the top points. The top of the mesa is painted using this region. A new fractal painter (or anything else) can be applied to modify this part if something less plain is desired. The counterpart of this painter obviously creates holes whose bottom is flat: In the same way, the flat part is available after painting, for morphing, painting or populating. Just put an Orthanc tower here, some Fangorn forests around and you've got Isenguard ring Please note the painter can be applied on any kind of regions, not only the rather round one I use here. More of it, everyone can define easily a new fractal painter because they all inherit from an abstract object holding all the code complexity. The child painters hold only the part where the two maps are mixed. Here is an example: function MyNewFractalPainter(area,centerHeight,bump,rough,progress, your_parameters_if_needed) { AbstractFractalPainter.call(this,area,centerHeight,bump,rough,progress); this.param1 = your_parameters_if_needed; } MyNewFractalPainter.prototype = Object.create(AbstractFractalPainter.prototype); MyNewFractalPainter.prototype.paint = function() { let res = this.maps(); // this computes the temporary fractal map let depx = res[0]; // these are the offsets of the fractal map in the main map. No need to change them. let depy = res[1]; for (let pt of this.region) { // melting the g_Map and the temporary map. This is the only part to modify. let xg = pt.x - depx; let yg = pt.y - depy; if(g_Map.height[pt.x][pt.y] < this.tMap[xg][yg]) continue; // we skip this value g_Map.height[pt.x][pt.y] = this.tMap[xg][yg]; // we keep this one } } Not in Github for now. The reason is I don't know yet in which format the flat regions created by the two last painters should be created. Friendly,
    1 point
  5. Maybe decorate the leather straps for team color?
    1 point
  6. My face right now: Jezus... Like seriously... Hmmm, Ugh, argh, grrrr, grrrrgdbizbk###§§§§ Luckily right click and Open Image in New Tab still works... You can't keep us down google!!! So Getty Images is the devil??
    1 point
  7. Don't know if any of you guys are that interested in this game anymore but I've been playing it a bit and I don't really get it, it's not added anything interesting at all. Would definitely not pay for this unless it was a mobile game.
    1 point
  8. Maybe some silk fabric. And the form will be "packed" in the back of camel as a part of goodies. the texture must be other obviously. And texture must be Asian or persian
    1 point
  9. Thanks for pushing the issue <starts watching the project again>
    1 point
  10. Google removes the button “View Image” from Image Search Google today announced that introduced changes to Google Images with the goal “to help connect users and useful websites.” The change in Google search for images is that the button View Image was removed. Google, in a tweet, says that “the Visit button remains, so users can see images in the context of the webpages they’re on.” This change is the result of an agreement between Getty Images and Google: “Google has worked closely with us to address many issues raised by Getty Images around Google Images, the image search functionality of Google. Moving forward, Google has agreed to make changes in Image Search, including making the copyright disclaimer more prominent and removing the view image button. This is a benefit to all image owners globally and we expect this to have a positive impact on traffic to our site.” said the iStock team at The Getty Images, in a message sent to the iStock clients Source: https://ppc.land/2018/02/15/google-removes-the-button-view-image-from-image-search/
    0 points
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