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Showing content with the highest reputation on 2017-12-14 in all areas

  1. Majority of comments are praising it. No sarcasm.
    2 points
  2. Well that was quick lol I'll look at it tomorrow. @LordGood Thoughts ?
    2 points
  3. Moved slightly backwards the right leg the left one is fine otherwise in the animation will look rigid in that leg here is the mod folder with the latest update including the 4 basic variants for the horses for easy handle. Horse_new.7z
    2 points
  4. We are happy to announce that we made it in the top 100 of Indie of the Year 2017! In this competition celebrating the independent games and mods created by professionals and hobbyists alike, we made it to the second round and you can send your votes until December 21st. We need your help to overcome in the Players Choice - Unreleased category, in which we have some serious contenders - and you can of course cast as many votes as you want in the Released Games category, and in the Mod of the Year sister competition. Do not forget to log in to your IndieDB account if you have one, as this action gives you a chance to win prizes, and it also means more points for us. Vote for us here! 2017 Indie of the Year Awards via Indie DB The first part of the competition was the easy one, now is the time to highlight 0 A.D.! Spread the word for the competition but also because everyone deserves to play a great free and open-source game of ancient warfare.
    1 point
  5. @Alexandermb, I didn't realise how easy it was to check out your models and anims with your mod. I just checked them out and they look fantastic! I think both the models and the animations are really a major improvement over the current horses! Amazing job! As far as I'm concerned:
    1 point
  6. @Sundiata @wowgetoffyourcellphone the latest files have been checked?
    1 point
  7. if "mixed" means using soldiers to gather food into grainfields, that is counterprductive. Matter of fact, you can find in the technology tree the gather rate of all units and will notice that soldiers have very low food gather rate thereby you shuold always use women only gathering grain. Farmstead is only used as dropsite to deliver food. Usually grainfields are built near the civic center since it can be garrisoned by women in order to protect them from eventual raids with the addition of some houses. Basically as long as food is proritized in early game and that you will always have wood problems whenever you try to constantly train infantry soldiers ( any unit but slingers and perhaps swordsmen ) due its initial low gather rate, training cavalry is always effective ( you can then build corrals to keep your cavalry busy ). Although market is the first structure to build in Town Phase in order to get advantage into goods bartering, I guess that blacksmith could be a good variation only if you plan to research Armor military technology and attack as soon as possible. This because there is a health increase between phases ( 20% Village -> Town and 10% Town -> City ) and, since armor is computed on % hp ( it should be exponential: +1 armor is kinda equal to 10% hp that your soldiers would gain by phasing up), you can use at your advantage the fact that you already have many soldiers gathering wood at high rate and quickly gain the same advantage your soldiers would have when phasing up ( and eventually barter the surplus wood for metal or stone).
    1 point
  8. Shared Allied Vision tech should be auto-researched on this map, methinks.
    1 point
  9. I love rise and fall basically AoE mixing Total War.
    1 point
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