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Showing content with the highest reputation on 2017-07-12 in all areas
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^^ If this game has been in development for such a long time, why in the hell am i hearing about it now? I wish i would have heard about it years ago. Great job so far!! I look forward to hanging out and see what else you guys improve. I'm about to start playing and from videos i've watched i'm sure it's going to be a blast. Thanks!4 points
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He is using A17 though... @wowgetoffyourcellphone Does it crash or just freeze ? I guess that's a new windows 10 feature.3 points
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I have backups in my flashdrives, I have also provided wowgetoffyourcellphone with some of my recent WIPs from last month. I'm planning to upload some of the textures which I think are already finished in the following days. I'm just double checking if there are mistakes in the textures, I tend to rework the textures alot, I often see mistakes in my works and try my best to correct and improve them. That is the main reason why I don't often post the textures with my progress reports.2 points
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Please post the full file so we have the complete JSON hierarchy. Sometimes one forgets to close a single-element object or array, or make other small mistakes like this1 point
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The issue probably comes from the line just before (it would be a missing comma or something like this). Additionally you have a wrong period instead of comma for Mithridates' emblem.1 point
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Why should we? If we did you'd have to find something new to complain about, some of us might take over the world or worse, someone else might pick up where we left (in which case you'd have to voice your complaint again), etc. But most of all because we are doing this because we want to. (Locked, since people already started feeding the troll.)1 point
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Blend file link:https://opengameart.org/content/bearded-viking-axe Viking Bearded Axe 136 triangles 2k and 1k textures CC BY SA 3.01 point
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I still think that its ridiculous that if a ship is destroyed that the units inside "ungarrison" to the nearest shore. They should just die, except maybe if the ship is destroyed in shallows. I'd apply the same behavior to all types of units.1 point
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If I remember correctly, it was said that the current mechanics of the corral was just a temporary hack until the corralling feature was implemented. I figured you guys would want to finish off the original plan for the corral because right now it's kind of superfluous. I characterized capturing animals like relics to illustrate its similarity with relic capturing in AOE games, while obviously being unique to 0 a.d. I personally would not find it unrewarding to find and capture gaia sheep and goats and cattle and get a nice little trickle boost for garrisoning them. I didn't find capturing relics in AOK unrewarding. YMMV.1 point
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Darcraven ideas aren't official I want some new kind of conversion like capture animals. better implementation of spies. counter system ( even old AoE have one and Upatch gives good balance) hotkey implementation to buildings a new game mode. King of the hill , may be. improved nomad map. some Delenda Est concep bring to main game. 1 You can see it here #9971 point
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I withhold any desires until I see some of gameplay plans of darcReaver and wow have come to light.1 point
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(First let me curse about the forum software that managed to have an "autosave" feature that doesn't work, thus I'm writing this again... Now in a proper editor because @#$% WYSIWYG doesn't help with splitting quotes.) As the schema should say that is just an example. More specifically an example of what is currently used in the public mod (though it might not be accurate and complete). Yes, just add them to the respective token list under the Identity tag. For the purpose of the game: None. Most of the games code doesn't even know that there are two different lists, that is an internal detail of the Identity component. The only difference is that VisibleClasses might end up being shown to the user in e.g. GUI tooltips (requirements tooltips, unit training tooltips) and are translated (if the mod has a translation). Yes, just add them to the respective list. Done. They aren't the same. They could as well be named A and B, apart from the detail that CivilCentre is displayed in the GUI. There is no meaning in a class which is just a bunch of characters, the only meaning comes from specifying the same string in a few places (e.g. technology requirements). If you mean entity templates that are used to reduce duplication when specifying those look for files named template_unit_support.xml. If you mean for classes (be that in Classes or VisibleClasses) then no, since those are just a bunch of characters without any intrinsic meaning. (Slighly modified, blame me being lazy after fighting with the forum.) This is related to how we handle template inheritance which is explained in some detail in the CParamNode documentation. I'll give a short overview of how token lists are handled (which is what both Classes and VisibleClasses are; notice the datatype="tokens" attribute). The token list elements of the parent (after the parent was already handled fully, taking care of inheritance) is enlarged by adding all tokens in the template. Except for those starting with a -, these remove the token from the list. Note that trying to remove tokens that are not present in the parent will result in a warning. So for your example we get template_unit: Classes: {Unit ConquestCritical} ; VisibleClasses: {} template_unit_support: Classes: {Unit ConquestCritical Human Organic} ; VisibleClasses: {Support} template_unit_support_female_citizen: Classes: {Unit ConquestCritical Human Organic FemaleCitizen} ; VisibleClasses: {Support Citizen Worker} Yes, that's all there is to it. For a specific unit open the developer overlay (Alt+D) and toggle "Display selection state", you will see the Classes and VisibleClasses for that unit. If you mean all, then no. Some grepping of the templates should give you an idea, but since there is nothing to "load" it doesn't seem very interesting. You could however write a little code and use the Units Demo map that places all entities and get a full list if that is really what you want.1 point