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Showing content with the highest reputation on 2017-06-29 in all areas

  1. Yep, pretty much like that. I think would help the Youtube casters. Agree? I don't watch many replays myself. Just thought it would help others and made sense.
    4 points
  2. Here is another video, but this has 4 animations, 2 from the last video but with some positions fixed. it was made using the reference video @Lion.Kanzen posted. Following the fighting parameters of shield and sword they always keep the shield in front at the height of the chest and face, so this way they attack whitout leaving the safe pose, 3 attacks vital points Rec 2017-06-29 02;32;28.avi A > Shoulder/arm and cut leg B > thight and front hit C > Hit chest and cut D > Stab In the blender file you can use the action editor to look the 4 animations. >Norse_attacks.blend<
    2 points
  3. Well that's the eternal fight between accuracy and gameplay. For which I'm always going to stand on accuracy.
    1 point
  4. Absolutely agree that it's annoying to not have this information unless selecting a player view. However it seems ugly to have those resource icons but no numbers there (Maybe the sum or something else would add kind of interesting information and fix that visual difference). About status bars for gaia, how about showing them for structures and units but not for resources? Status bars for trees seem a bit ugly, you can test it when switching to gaia. About corrals/relics, I'd rather add a mechanism for the player to make use of the corrals than removing the mechanism of corrals if we had the choice. If there was trickle, it should be really unrewarding, otherwise you can just build it and forget about it and invest all the population into military. No more fine balancing of the economy which allows players to distinguish themselves, nay?
    1 point
  5. So here's what I believe should've happened: Yellow uses Rome Lancer Rush against Red Sparta. Then Blue follows up with Slinger Rush. Boom! Purple Sparta will sweep with his Skiritais. Iberians aren't much of a threat until late game. But what happened was: Carthage provoked Sparta into attacking prematurely. Red Spartan was left happy to boom and employ his Rush. Then Iberian went for the sweep.
    1 point
  6. Like this?: (Just hacked together atm )
    1 point
  7. @soloooy0 la unidad en cuestión ya está en el juego.
    1 point
  8. palisades upgrading into spiked wooden walls would be fun to have.
    1 point
  9. One thing that's bugged me is that cavalry is the same size as infantry. Imagine if elephants were that size and never bumped into each other or had trouble pathfinding (relatively speaking). I think if cavalry were fatter (to match their art), then they'd do worse against large infantry armies since more spearmen could attack cavalry at a time than cavalry could attack spearmen.
    1 point
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