Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-04-26 in all areas

  1. The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi
    3 points
  2. Yay! Now I will feel less lonely in the 0 A.D. Youtube World.
    2 points
  3. 2 points
  4. 1 point
  5. Hi! I am at your disposal if you want to do some video showing different tactics. There are some good players, I think the best after me at the moment is the Liberty, sure to be great games.
    1 point
  6. I agree, I'm working on 4 build orders with Seleucids (what you guys did with the art is just so awesome) (Boom, fast hero, mass cav archers and fast expand). I'll make a video for each but probably will put the detailed build order in the forum.
    1 point
  7. Yes, can you think about texturing the Arab Skirmisher and Judean slinger , I have reference but you are best than me, I'm 2D too. and my work in 3D is limĂ­tated. the references are there.
    1 point
  8. @Lion.Kanzen As long as I am free of real life responsibilities Tho, I only work with skeletal mesh textures and shield textures, as I am still a beginner in 3d modelling.
    1 point
  9. Can be nice "build orders" again in a pinned topic.
    1 point
  10. Best and worst factions: Even I can't tell But I'll just comment based on popularity: Best: Britons Worst: Carthage Phase 2: 4-8 mins Phase 3: 10-15 mins OP Units: Slingers against buildings (especially Phase 1), Spear Cavs for Rushes, Boudicca's Aura Build Orders - Can't comment. I think your old videos are still applicable. You just need to update it to Alpha 21. Corrals because, for some reason, Cavalry Rushing has become popular Rams / Elephants - Still your typical siege weapons. Ranged Siege Units are nearly impractical Capturing Champions destroy/capture faster Garrisoned structures are much more difficult to capture Lowering a structure's HP will make it easier (hence siege weapons still play a role) Booming to 300 at any time. Not good (Just because of Alpha's lag issue) Best player (at the moment): borg- Sometimes I think PhyZic. Other Notable Players: Jeane Claude, and soloooyo - These guys have playstyles that are worth noting. Special Strategy: Gauls' Naked Fanatic Rush, Iberian Fire Ships, Iberian Siege Horse Hit-and-Run Tactics, and yes Slinger and Cav Rushes. The Persian Chariot Rush, though viable, is not used often (at least in the replays). Getting Champions and Heroes (Not sure. Maybe ASAP as you as you get to City Phase?) Mods: DE - I don't feature this because my graphics card just can't do justice. DE is made to be played with graphics maxed. Terra Magna - The "new" kid. I was told that Rise of the East merged with the Mesoamerican Mod to make this
    1 point
  11. This is great. I am also working on some contents which are relevant to this project. Here's my current WIP Pre-colonial period of the Philippine archipelago (Before the Spanish conquest and colonization of the islands) Tagalog warriors (Using placeholder weapon props from the Mauryan faction)
    1 point
  12. whatever u do, this game can't be played with friends. if u follow the instructions that Yves wrote u can make a game but no one can join it the pic shows the prob. just play it in single mode
    1 point
  13. You might like this patch then. It removes roaming for Domestic animals inside corrals (Basically it checks whether the unit was garrisoned), here in the cart corral as a test. You might want to be careful though since if Ykkrosh put a warning to prevent doing that there might have been a reason then. However it works fine on my end. GarrisonSheepInCoralWithNoRoaming.diff @wowgetoffyourcellphone Can you try it ?
    1 point
  14. I would say it's more like a café keeping a type of cookie on the menu, even if it's similar to other cookies, and even though shelf space etc limits the number of different types of cookies. Is it a good idea or a bad idea? I'd say it depends on whether or not enough people like having access to that type of cookie. And the same applies to the factions in the game, do enough people like to have that variety in the Hellenistic factions? And is it possible for them to be different enough to make them interesting to play? I don't know, but as far as I can tell people do appreciate the variety they add to the Hellenes. If anything it's the opposite I'd say, it's during the Alpha phase we can afford to be flexible. That said I would say that it is (i.e. at the moment, and depending on the people in the team and current opinions) the team's decision not to add any more factions for part one at all. But as with everything else it could change at a later date. I do however think that it is a good idea to be very strict with changing things on this level, especially since we are getting close to Beta. If we remove factions people are going to get disappointed, work that has already been put into them will be wasted, and since all limits are at least somewhat arbitrary there is some merit to staying with the ones we already have decided upon. Otherwise where do we draw the line? There has been plenty of arguments as to why the Iberians should be split up into at least two factions if not more. At the very least the author of Delenda Est has argued for adding another Hellenistic faction: the Thebans, and I do recall someone else arguing for having some other Hellenistic factions as well. There are plenty of other factions which could be added, of them it's probably the Scythians which are the most interesting imho. It is impossible to make a perfect decision though (there will always be someone who is disappointed, and arguments as to why you should have made a different decision), so the question is where do you draw the line and say "these are the factions we are going to include". I think it's better to have the focus gained from not having to consider the question again, and again, even if it does mean that we might be missing out on some interesting factions.
    1 point
  15. To me the main reason why we're keeping all these Hellenistic factions is to not throw away the work that's already been done. I personally would probably have preferred to have fewer Hellenistic factions, and perhaps add one or two others, but it's not really the matter what I or anyone else think personally. What matters is what makes sense for the game, and from a development point of view. To me it's hard to argue for adding more factions as it's a lot of work even maintaining the ones we have and make sure they are as interesting to play as they can, and will be as balanced as they can be. I still don't think it's a good way to go to remove factions we already have though. Both because that would mean that the work put into them would have been wasted, and because we have said that the game will include these civilizations. Sure sometimes you have to change things, and remove things, even though you have said they will be included, but to remove something just to add something else instead doesn't seem like a good way to go. While I sometimes do use the word civilizations as well I prefer factions as the word civilization has some problematic connotations, i.e. is a group of people more or less civilized, or for that matter how do you define exactly what group of people is a civilization. A faction is simply a group that's been set apart as a unified group for this game, so it doesn't carry the same problems.
    1 point
×
×
  • Create New...