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Showing content with the highest reputation on 2017-04-22 in all areas

  1. I was playing 1v1 rated game with Slawkes (1272) and because he was loosing he decided to end the game without resigning .Why do hosts have that opportunity to leave the game when everything is against them.Personally every time i host a game,i resign prior to quiting the game if i am loosing.My proposal is to count the game normally if the host leaves for any reason.
    2 points
  2. Ah, if you still have your old computer, you can manually copy the login info from your old config to the new. See https://trac.wildfiregames.com/wiki/GameDataPaths on where to find it
    2 points
  3. It sure would be nice if multiple units could be queued up at a production facility without having to pay the unit cost until the unit actually starts being produced. Other RTS games such as Starcraft allow this. It would eliminate a lot of unnecessary clicks, especially when it comes to sheep. This would free players to pay more attention to controlling units in battle, which is more interesting anyway.
    1 point
  4. Hm, that graphics card should be fine enough. Perhaps it is also an installation problem, sometimes the game crashes when it can't read data from the disk or some directory. This has happened before when people changed the username, did some upgrade, renamed directories or similar things. Could try to reinstall, perhaps to a different directory.
    1 point
  5. @Sundiata , I really like what you're doing here but you should really use spoilers because the pages become quite long and it takes time because everything has to load I'm looking forward to seeing what you what you post next time Btw sorry for that little off topic
    1 point
  6. (Well if people want to make games lag by doing that during the game they will have to either stop doing that or speed up those computations.) For the Atlas issue only one possibility would be to only recompute all that sim-state once modifications are done (or at least most of them that don't change what is displayed). So the slider would work nicely, but we'd have to tell the simulation to stop recomputing once the slider starts moving, and stop when it stops moving. The same could (should) be done for terrain modifications, where the start/stop points are a lot easier to define than the moving part.
    1 point
  7. It saves a hash of the password that is used to log in. That way, your password is never stored on your computer and is never send over the Internet. If someone grabs the password hash in some way (f.e. via malware on your computer, or via listening on an unprotected connection), the only thing they can do is using that password hash to log in to the lobby. They cannot reconstruct the original password, so in case you reuse your password for other services, they won't be able to impersonate you there. Services that are able to tell you what your password is are inherently insecure (as opposed to services that can give you a new random password on request). We currently don't offer a way to reset a password (which will probably get implemented some time), but at least we're secure.
    1 point
  8. I've seen lots of YouTube 0 AD videos and they are almost the same. I think there are no good or pro player videos. And as stated by the poster it's just gather, build armies and do an ultimate battle or 2. I play AI but mind you it's more interesting and fun and kinda more actions militarily if you encite them. In multiplayer games pro players are those who have less idle units/time. It's good to have a real battle like with massive armies but most good/pro players imo based on say AoE2, RoN, or any RTS games not just build/gather once they have enough units they raid, explore or patrol, etc. it's like when you have capable armies available you have to use it, military micro applied to avoid losses in the early stages while constantly building up forces for final assault which would come sooner in the final stages. Some things I noticed are: 1. Not all factions have archers that could at least let all players do some annoying raids or defend remote area raids. Ptolemies which I think not yet fully loaded would one day dominate because of these early long range cavalry archer. 2. CC that fires arrows without garrison would discourage players on doing small skirmishes deeper inside enemy areas. 3. Early units are very cheap and coupled with lots of resources available early makes the gamer to just keep building and gathering. Expensive units and low resources could make the players think more strategic and selective as to what is best for his faction. If I will sum up based on the YouTube I watch almost half or even more of the amount of time you will only see gather/build. You think viewers would appreciate the game?
    1 point
  9. To add special abilities and things like this, you would need a battalion system as I have outline in other thread. Otherwise, too many units cause micro headache.
    1 point
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