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Showing content with the highest reputation on 2016-12-01 in all areas

  1. Yes, it's my fault; fixed. Thanks for testing svn, the multiplayer svn games didn't start yet.
    2 points
  2. I don't think you can do it in Atlas directly, once you save the map open the map's XML file and change "CircularMap": true -> "CircularMap": false.
    2 points
  3. I am relatively new to the game, After starting on "Easy" and promptly getting stomped, I went to "very easy" and got stomped again. After about 40 games in the sandbox, I was able to get back into "very easy" where I can now win consistently. The AI is extremely fast, I am always amazed at what it accomplishes in so short a time. It must be nice not to have to think but just calculate. I do not think it needs much adjusting though, just maybe a note in the 'how to play' section that recommends the sandbox for awhile. Now that I know somewhat how it thinks, I can act accordingly, but the early parts of the match are still pretty dicey.
    2 points
  4. whenever i'm using the theban civ on any map, this error appears: ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/theb_wooden_tower.xml" ERROR: Failed to load entity template 'structures/theb_wooden_tower' then the game will crashed
    1 point
  5. lol whoops, reading from the most frequent post bar again, this is in delenda est. I wouldn't know in that case!
    1 point
  6. 'Allergies went directly into one eye....' lmao selerie is funny.
    1 point
  7. Yes, of course. I think it's a VMWare bug so this issue can be closed. If I find a solution I'll let you know.
    1 point
  8. There was an automated unit balance tester written by quantumstate a few years ago, that used a custom map to place units so they could only attack the units they were tested against, plus some hacky code to get the results of that printed into a file, which was then displayed on some website. The code for that was never released, but it did have the obvious benefit of actually testing what happens in a game (as compared to purely template based comparisons). I guess doing something like that with triggers would be a bit easier.
    1 point
  9. I have for quite some time felt that 0 A.D. deserves a more passionate and active project leader than me. I still care for the project and its progress, but I don't have the same interest in it any more. That might be fine for a semi-regular contributor, but it's not ideal when you're the project leader. Now I've found the perfect replacement: Nicolas Auvray, also known as Itms on the forums and in the IRC channels. He has been a part of the project for several years now, and has proved to be a valuable contributor, a sensible and thoughtful leader, and a good friend. I asked him whether he wanted to take over the leadership, after careful consideration he said yes and we presented the possibility to the team who agreed it was a good choice to move forward with Nicolas as the leader. I have confidence he will revitalize the team and work to guide 0 A.D. through the Alpha process and into Beta and beyond. I will still be around to help out with administrative tasks, being a part of Wildfire Games is too great to miss out on completely. Please also welcome Imarok who just became a part of the team! He's been an active and skillful contributor for quite some time now, so it's nice to be able to encourage that by welcoming him into the team.
    1 point
  10. I tried out the new Regicide gamemode and it can sometimes get really scary! When you forget where you put your hero and are being attacked it gets kinda scary! The new maps and gamemodes are awesome and definetly a great addition!
    1 point
  11. I think that the AI difficulty maybe should be saved like the persist match settings do
    1 point
  12. I am deeply honored to become the new Project Leader after Erik, who has been an incredible source of motivation since I first started to contribute to 0 A.D. As a programmer of the game, you should expect my first objectives to be related to the technical side of things. I would like to improve the environment of the programming team, in order to make the development less difficult and stressful; and I also plan to focus my programming activity on the libraries we use, and on communicating with the teams who create those. If we improve that environment, we can recruit new people and have more workforce to push the game towards Beta. However, I also want to be an actual leader for the project and its community as a whole, so feel free to contact me if you think something is needed in some area. I will be far more active in the forums than before, and I'm eager to discuss with you all! Finally, I would like to thank everyone for being part of such a great community. The game would be nowhere near its current state without you, and we can accomplish even more great things together!
    1 point
  13. edits, built to the prop_weapon_right
    1 point
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