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Showing content with the highest reputation on 2016-10-13 in all areas

  1. Was trying to patch this myself but could not get much beyond the GUI bit. Essential I didn't like the way some random maps were setup initially and wanted to skip resigning/existing and just restart (or more specifically regenerate the map) - but I could not get the game to restart w/ the same attributes using this bit: Engine.StartGame(g_GameAttributes, Engine.GetPlayerID()); Engine.SwitchGuiPage("page_loading.xml", { "attribs": g_GameAttributes, "isNetworked" : g_IsNetworked, "playerAssignments": g_PlayerAssignments }); I realize MP setup would not be ideal for this but is this something that is possible on a single user game or is it just not that simple to restart programmatically like that? Could this option be added @ some point?
    2 points
  2. I don't believe I've ever read this idea as I've put it below: How about we introduced the concept of "Barbarians" or rogue units in 0 A.D. ? If there are parts of the map that are not in any player's territory and under FOW, they can span small bands of gaia units hell-bent and going to your farms and raiding you. Nothing impossible to deal with, but would keep you on your toes. Possibly as a new game mode?
    1 point
  3. That kind of reminds me of the treasure guardians in AoE3. They would only attack if you attacked them first though.
    1 point
  4. This could have been committed by now, looking at how long the release time has been...
    1 point
  5. Should be in single player for all map types, really, not just random map.
    1 point
  6. Nope, because nobody are working in there.
    1 point
  7. Any other ideas for to use the Upgrade feature? I was thinking of giving every champion infantry unit a Banner Carrier upgrade option that boosts the performance of units around them (does not stack, so sprinkle them around). They'd have no attack, but very good armor or health. Definitely an Immortals Spear <-> Bow option. Any others? I thought about a Hastatus Sword <-> Pilum toggle, but I think the Pilum should be use differently in the game (throw pilum more like a "first attack" option if the enemy is right distance, then charge with the sword). But I might include in Alpha 21 for fun anyway. Some of these will be made obsolete later with proper secondary attacks implement, but that's okay. And in case I don't like the way secondary atack implement then I can always use the upgrade feature. This is one of the best feature impemented in a long time.
    1 point
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