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Showing content with the highest reputation on 2016-10-11 in all areas

  1. Welcome, Ketu! Our art lead Enrique might be better at guiding you through some tasks we need to be completed. Right now I'm taking odd jobs and replacing some old models. We have several small tasks in the art tasking thread, but it seems like you would like to showcase your creativity. The idea was put forth that the Macedonians could use a workshop, from which siege weapons could be trained. If you walk us through your working process from sketch to finish we could help you with what you need to know. be warned, the team and community can be a bit hard to understand sometimes, and some opinions may make you feel frustrated. if you want to start off on the smaller tasks, that's fine too. We'll be looking forward to seeing what you're capable of. cheers
    3 points
  2. I'm new on the forums, but i have time for work on modeling or animating. I can create all staff, but i need support for some issues like polycount, units etc. so what can i modeling? Sorry for my bad englisch, i speak only german because i am living there a long time and i learn this language many years my first language is slovak what cant me help and this is my first text that i wrote in english :-D. Yes i can search all information on wikipage, but i read she and i still dont understand how to create for examle alpha channel. Here is my portfolio: www.dragonheaven.de
    2 points
  3. Ok, i create the Workshop for macedonians. Now i need take a look for references and after that i create hi poly mesh as concept. I make boxblocking instead sketch.
    2 points
  4. Hello, First I would like to say that this game is the best RTS game I have ever played and I can assure you than I have been playing video games for so long. I have played AOE since 1999 and I am still enjoying RTS games. The game-play is fun and simple. Yet, after few games versus IA, I got bored and started playing versus real players in multiplayer. And everything went downhill, no matchmaking system, people leave the game when they want, someone must host the game and if he leaves the game will be lost, if anyone has lag everybody will suffer... So many factors made the multiplayer mode viable only versus trusted opponent which isn't easy to have. I am guessing that it is hard to solve these problems since the game is free to play and having a game server would probably be costly, but I really wanted to share this feedback. Anyways, thank you for this game, I know this is a free game and players shouldn't be asking for stuff like if they were ungrateful. I really wish to see 0AD with weekly updates and a viable ranked system. Thanks anyways sofianosss
    1 point
  5. Any other ideas for to use the Upgrade feature? I was thinking of giving every champion infantry unit a Banner Carrier upgrade option that boosts the performance of units around them (does not stack, so sprinkle them around). They'd have no attack, but very good armor or health. Definitely an Immortals Spear <-> Bow option. Any others? I thought about a Hastatus Sword <-> Pilum toggle, but I think the Pilum should be use differently in the game (throw pilum more like a "first attack" option if the enemy is right distance, then charge with the sword). But I might include in Alpha 21 for fun anyway. Some of these will be made obsolete later with proper secondary attacks implement, but that's okay. And in case I don't like the way secondary atack implement then I can always use the upgrade feature. This is one of the best feature impemented in a long time.
    1 point
  6. Looking at the code, the specified line actually corresponds to the 'my documents' call: http://trac.wildfiregames.com/browser/ps/trunk/source/lib/sysdep/os/win/wutil.cpp#L323 // my documents personalPath = GetFolderPath(CSIDL_PERSONAL); and 'path' is a buffer for output value, so at the time of crash it probably contains result of the previous (successful) call for localappdata (that's why C:\Users\Flnaders\AppData\Local is there).
    1 point
  7. A dedicated server for 0AD would require nearly no resources, so it won't be a cost issue if implemented imho.
    1 point
  8. Its too highpoly for pyrogenesis (so requires some modifying, which damages the quality) and doesn't have a texture, and with proper scale should be much larger than anything else. But I did a picture with low-polyfied-uglified-textureless-scaled-down-version Thanks for the idea/link in any case
    1 point
  9. Moving files between a pc and an iPhone is more of a pain than it needs to be. But hey, ta-da
    1 point
  10. Another great YouTuber playing 0AD for the first time.
    1 point
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