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Showing content with the highest reputation on 2016-09-18 in all areas

  1. Hi guys, I'm trying to host a multiplayer game on my local network. On the "server" instance, I choose multiplayer-->host game and get the "set up your server to host" screen where I choose my player name, xyz. Hitting "continue" gets me into the Match setup, where it says "xyz has joined" and has all the player/map/etc options to set, and here I wait. Meanwhile on the "client" machine, I go in and tell it to "Join game" and put in player "abc" and "server hostname or IP" and specify the ip of the "server" where player xzy is waiting in Match setup. On the client side I get "Lost connection to the server. Raason: Incorrect Network Protocol version." On the "server" I get: 888.113 Net Server: Error Running FSM update {type=2 state=0} Is this just a version mismatch thing? The client is fedora 22, the server is Ubuntu 16, just FYI/fwiw. I notice the Fedora version is a full year behind the Ubuntu version, and figure that's a very likely cause, but wanted to ask in here first. Sorry for the long post, but I wanted to give all the details in case it's helpful. I'm willing and able to do a fresh build from source. If that works, maybe I can see about upadting Fedora's repo. Many thanks, Sheldon
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  2. Hey there! As I'm doing sound design for the game I open this topic to have everything organized and updated in one place. It would be nice if you can post your requests (with examples, if possible) so I can have a "to do" list to work on. Cheers! //////// Requests so far : attack sound by Gaia.( wild animals) heroe under attack in regicide. ✓ units sound after trained. before music play after win or lose, example AOE (I) This previous to music theme. each factions needs a sound after new phase reach.( the hardest - even our last sound lead can't/don't finish this) can be nice some to start each game previously to loading screen each faction( like AOE II) reasearch sound after a technology complete. Other wonder starting Wonder finished Wonder under attack ( wonder victory) //////// Currently working on: units sound after trained. reasearch sound after a technology complete. attack sound by Gaia.( wild animals) //////// Awaiting for feedback: Start Battle UI sound (UI_Start_Battle). It could work like so: Game launches > Main theme > Start game: SFX UI_Start_Battle.ogg //////// Ready for implementation: heroe under attack in regicide. Regicide_alert.ogg
    1 point
  3. The Late Roman Republic, marked by civil war and military innovation (the "Marian Reforms"). Just jotting down of the ideas. Heroes: Civ bonus is "Triumvirs" -- The Triumvirate Romans can have up to 3 heroes alive at a time. As a consequence, their auras are somewhat weaker than other heroes. Gaius Marius Cornelius Sulla Julius Caesar Pompey the Great Mark Antony Gaius Octavian Wonder: Basilica Aemelia Some tech ideas: Proscription - Hero attack Land Grants - Either Legionnaire training or something else Grain Imports - Boost trading of Food resource Army composition: Mostly reliant on just the Marian Legionaries for main line infantry man. Though, by this time the Romans had access to many auxiliaries, allied troops, and mercenaries. Naval fleet has smaller ships than before (Agrippa defeat Antony and Cleopatra's fleet of much larger ships at Actium with a fleet of smaller ships). Economy: Have mining camp, and lumber camp as 2 building that allow building of state-owned slaves. Farmstead has upgrade to Villa in Town Phase that allow the training of agricultural slaves. I think trading should be nerf because of the disruption of the civil wars, but maybe have "Grain Imports" tech that boost the trading of Food resource (possible? dunno). Anyway, guy, those are some ideas.
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  4. Bad idea. It's too long and you can't do anything else than watching to your economy for at least 10 turns. It would be better if you use it as a "God power" (and it shouldn't be less than 3 minutes nor more than 5 minutes). EDIT: 10 minutes, not 10 turns. I was playing RTW recently
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  5. I had a kinda genius idea.....: So, it's no suprise right now, that choosing the reform army over the traditional army is a no brainer. The Thorakite Argyraspide is obviously better than its Phalangite equivelant. But.... Why don't we have a similar system to the Macedonians? Where the base champs are the Phalangites Argyrapides, then a "Seleucid Reforms" or "Roman Reforms" tech turns them into Thorakites Argysrapides, like the Seleuicd's plans at the time when they fell. Obviously, the entire Argyraspides corps wasn't changed, but that's because they didn't have time. But it would make Seleucid players feel less pressed when choosing an army. P.S. On an unrelated note, Seleucius probably needs a new model, as he is identical to...I think Hanabal.... one of the Carthaginian heroes.
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  6. Done, thanks I'm specting my audio equipment to arrive this week (probably tomorrow monday) so I'll continue with the sounds shortly!
    1 point
  7. Hey there, I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    1 point
  8. Thanks so much guys! " ....the people you want to pay with could use but I can't fund it. " It's ok, linux is free - no need to fund it! LOL cool double typo (I assume?). So I assume you mean that I would just forward/remap whatever port I want people to connect with to port 20595 on the server, right? Really I don't need to change the port so much as know which port to open up in my firewall config. I usually look in games for the place where you set the port so I know which port to allow traffic into. If it's listening on 20595 and that's all I need open for clients to connect, then I'm good. I'm only going to be running on my local network, but ubuntu and fedora have a pretty locked down local firewall. I'll give it a try and see. Thanks, and keep u the good work! Hope my donation went through.... Best, Sheldon
    1 point
  9. Objectives: Make early game harassment possible by making most resources rest at the fringe of the initial borders. Make expansion an important strategic choices by limiting the number of resources at each viable Civic Centre placements and giving good pockets to place new Centres full of meaningful resources. Make Scouting an important stage of the game by limiting the number of initial hunted animals to be collected at the Civic Centre. Balance between chokepoints and open terrain to diversify the types of possible engagements by balancing between offence and defence, making there be a limited but multiple number of windows of attack. Possible Objections: This seems to make the game seem way more Starcraft-like when 0 A.D. had clear roots to Age of Kings: why the shift in map design? While there are many connexions between 0 A.D. and Age of Kings, concepts such as the citizen soldier, differences in building uses, and passable forests make 0 A.D’s meta far more chaotic since choke-points become few and meaningless and citizen soldiers set an entirely different pace. Also a new map design can provide maps with more intriguing strategic depth since builds would be based largely on which resources are placed where. Below I have a mockup of a hypothetical minimap. The shading represents the elevation: the darker the shading, the higher the ground.
    1 point
  10. Game should implement ability like God Powers. That way something like Pax Romana can be a God Power casted by the player that makes a 5 minute ceasefire. They could use some of the aura code maybe (not sure), and then add a timer function to the schema. Just idea (and some feature creep, lol).
    1 point
  11. New map for you Britishers out there! White Cliffs of Dover (5 players) It's nomad-style, where players 2-5 start the match with their units garrisoned in warships off the coast. Player 1 starts the match as the native Britons, with two widely-spaced Civic Centers. Map preview: Screenshots: @niektb, this would work for MAD too.
    1 point
  12. I'm thinking that once formations are added, the Successors will become more powerful. But yeah..... The Seleucid and Ptolemiacs are definately slow to get started. Seleucids more so. The Ptolemies can get to age two, and just use a bunch of pikes, 10 archers and 10 slingers and have a decent output, but yes, they are RIDICULOUSLY slow.
    1 point
  13. There should be a victory condition, somethink like 'Conquest Civic Centers', where if player loses all Civic Centers then they lose (maybe have a 5 minute countdown after losing the last Civic Center -- they need to build a new one or die!). Their units and buildings go Gaia (and become capturable?). And then there can be a victority condition called 'Conquest Any' which you can win/lose by either Conquest Civic Centers, Conquest Structures, or Conquest Units. But yeah, the AI should have a more personality and play like a human, but there's a long way until 1.0 release and there's still a lot of time to make the AI really cool. I have faith in the guy that do it. Maybe a thread where we talk about simple ways the AI can seem more human? You give a condition, then say what the AI can do to seem human.
    1 point
  14. Well, obviously the Bronze shields and both two Silver Shield variants need to be there, but besides those, we're gonna need mercs, because realistically, the Seleucid battle roster was a lot like Macedon's. The most reliable Seleucid infantry auxiliaries were Galatian and Thracian mercs Cav: possible reskin for Median cav, so they arent identical to the Persian cav. They had light lancers/jav cav outfitted and who fought in the Tarantine style. There were the companions, Greeks who were picked, and the Aegma, usually Medes who were picked. Eventually, the companions armour was reduced a tad, and the Aegma werd armoured closer to cataphracts. They also used Dahea horse archers.
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  15. @stanislas69 @niektb @LordGood we alreeady have many place holder units here and don't advance too much , the buildings are fine. I will take searching units examples... But can be nice take this task. we have plenty cavalry examples, But here are missing infantry lets help or help me to do this... Arabian skirmisher can be nice an look easy.
    1 point
  16. @wowgetoffyourcellphone: Can I create a modded version of it for Millennium A.D.? (you know, the area fits so well with Anglo-Saxons :D)
    1 point
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