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Showing content with the highest reputation on 2016-09-12 in all areas

  1. What do you mean? It has a subforum inside the Council of Modders subforum...?
    1 point
  2. I will upload the Twitch streams to Youtube. I think Twitch let's you automate this process. I will check it out this evening.
    1 point
  3. Excommunicate was one of our Leaders in WFG is knowned as @Mythos_Ruler
    1 point
  4. As it happens, I started exploring the game yesterday and also made my first broadcast on Twitch. I'm a total noob on both 0 A.D. and streaming. If you like you can follow my endeavours on my Twitch channel and see if I can grow into a better 0 A.D. player. https://www.twitch.tv/mod_bluejay
    1 point
  5. Fair point! Just as 0 A.D. is new to me, so is streaming. I made some errors in my broadcasting system and for the most part the stream was without sound. I fixed it when someone pointed this out to me. My next stream will be better. I promise :-)
    1 point
  6. AFAIK a fight shielded sword infantry vs sword infantry lasted much longer on average than e.g. archer vs archer. If you only have one damage and armor value you would need the archer to deal bonus damage vs archer (I wonder why only the damage gets bonus BTW, not something like "half damage by archers", but that doesn't realy matter). As is you'd just need that hack damage and shielded units have more hack armor (and a bit more piercing) so the fight needs longer (sword vs self) while archers have little armor at all so that fight will be over soon. You'd also make all units but archers (and maybe javelins) have bonus damage vs siege engine. ...and and and... you will wind up with "bonus damage vs [unit type]" being needed basically for any unit type and sometimes even several of those per unit type. EDIT: And yes, 2x2 (2 unit types in your example) is less than 3x3 (as is damage/armor types). But we don't have only 2 unit types and not all units of all civs of a similar "type" are - and IMO should't be - exaclty the same.
    1 point
  7. Look at it this way: Spear Infantry 100 health 2 armor 10 attack 2x bonus vs. Cavalry* Sword Infantry 100 health 10 attack 2 armor 1.5x bonus vs. Infantry* *These are the only thing you really need to balance. You also have to balance less armor and attack tech effects.
    1 point
  8. I split this discussion from the announcement topic. @imperium you should post further replies here.
    1 point
  9. Can have neutral mercenary camp like this, that player can capture and train mercenary:
    1 point
  10. And one last thing, guys. You should all upvote any 0 A.D. video you see on Youtube. Also subscribe to 0 A.D. casters. I encourage this to all. I upvate every 0 A.D. video I see. Every language.
    1 point
  11. Easiest solution to make cavalry overall more useful is by giving them the ability to trample and run down infantry units.
    1 point
  12. Well, my humble opinion is that melee cav should be anti ranged infantry. Sword cav could overall better while spear cav won't be so useful against buildings, other cav, trade, but better against ranged infantry. Maybe they need both better armour against pierce. Tomorrow I would make some test, but seems that aren't cost-effective against ranged infantry. Killing rams and trade seems a very little role to a unit that I think that should have more presence in the battlefield.
    1 point
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