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Showing content with the highest reputation on 2016-08-18 in all areas

  1. Today, I ran into some trouble playing on a map I'm updating (#2881) which made it impossible for me to test it. My Ram would go from 1GB used to 1.5GB and then crash, no matter what, I asked @andy5995 to test it and that ran fine without errors on his linux laptop (Enjoy the choice) though it also peaked up at 1.5GB, So I googled a bit and found this tool https://www.techpowerup.com/forums/threads/large-address-aware.112556/ which basically allows 0ad to use more ram since I have a 64bit machine I applied it on pyrogenesis, and voilĂ , no more out of memories issues, and memory peaks at 1.6GB before going back to 1.0GB, so i guess it's stacking something every turn ? and that consumes too much memory. Maybe @Itms or @wraitii or @leper or @historic_bruno might know more about it. Good thing is that fixes my issue, don't know if that causes issues with multiplayer though, so as always, test it at your own risks. Maybe this is something we can put in our code. https://msdn.microsoft.com/en-us/library/aa366778.aspx EDIT 1: It seems to also fix the big screenshot issue on windows (#1619) EDIT 2: Memory goes up to 2GB
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  2. Thanks I've already created the UI sound I mentioned before. As is not possitional I've made it stereo, what do you think? I'll open a new topic to have everything tidy and organized. Cheers! UI Start Battle.ogg
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  3. What I'm offering you is a temporary solution that will fix your bug until someone makes a 64bit build of the game, WHICH is NOT gonna happen soon. =)
    1 point
  4. @Prince-Moth: that doesn't make it different.
    1 point
  5. I created a ticket for this: #4101 I haven't started writing a patch for it yet, so don't anyone (Lion.Kanzen)work too hard yet hunting for sound clips. But we'll need one.
    1 point
  6. For the first ones, it may be easier as a single one (so it's easier to refer to when giving feedback). But if your creation speed is quite high, perhaps reviewing a set at once is better. AFAIK, nobody is working on the sounds at the moment.
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  7. @Prince-Moth: Thanks for the interest in translating our mod but we do not work with translations since we don't have the man power to check those translations and all the extra work that is involved in packaging and such (we barely have the man power to develop the mods themselves )
    1 point
  8. Hello, and welcome to the forums. You might want to look at this thread and this one though they are not very well organized. We probably should have a list of those missing sounds somewhere. For now as far as I can tell the game doesn't support ambient sounds. It might be something we support in the future.
    1 point
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