Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2016-05-25 in all areas

  1. Added 3 bones to the rig for capes animation. All capes in the game already rigged and set up to work with the armature, now I just have to animate those bones on the anims I already have in stock. Animated shield in the back of the chopping animation, have to test it in-game when I fix my PC. Here is a glimpse of some more animations on the way...
    5 points
  2. Can we get the source files added to the art_source repo?
    2 points
  3. Is there a slight possibility that this patch is a cleanup patch from @bb? Posted here at 13:43?
    2 points
  4. I am not talking about Bonus' definition in Latin, I am talking about it's English context in a video game. "Malus" has no English context at all except in science, which use Latin. In a video game context (or any similar context) a bonus is advantage given to a player or entity over another player or entity. A penalty is a disadvantage in a gaming context. In English.
    2 points
  5. Its all in sele_struct.blend, its more updating what I have, but yeah I can do that
    1 point
  6. Come on, Johnny... you call -that- a herd? Corrals are nice, though...
    1 point
  7. Then you're in for a baaaa-d time. gah, sorry
    1 point
  8. This ocassionally happens with all http links: normally the server responds with 301 redirect to the corresponding https URL, but sometimes it returns 400. A workaround for this particular link (http://www.wildfiregames.com/forum/index.php?showtopic=15796) would be to replace it with the https equivalent. But it would be even better to fix the redirect in general. @implodedok ping
    1 point
  9. I think it should be the opposite, some most civs should be able to spawn champs from barracks, and others with special units (like spartans) should have special buildings. Even though, I don't think the Devs are interested in balancing civs that much at the moment.
    1 point
  10. That 1285 is not the number of errors but an openGL error code apparently and according to echotangoecho it means out-of-memory (contrary to the error in the ticket).
    1 point
  11. already kicking myself for saying this, but maybe they ought to cost metal where applicable instead?
    1 point
  12. +1 I managed to open it with MPHC; It looks nice to me maybe you should invert the last part so that the logo gets in place instead of getting out of the screen.
    1 point
  13. Well, I don't know many games where you can play with mauryans (actually I don't know any except this one) with these awesome building elephants! I don't know many games with that sense of detail, and respect for History. Not to mention, that the game is still in alpha phase, is free, already has several mods at disposal, is available on three OS, and can even be played in SVN version with regular updates! Is there any other game around like that? Seriously..."Pearl before swines" I should say...
    1 point
  14. You guy use what you want. I don't even use any of these term in my mod (I just think Penalty sound way better than malus). Tooltips say like this: I think this the information player need (not a bunch of numbers).
    1 point
  15. Yes, this bug has been reported before. If you first change another setting, it creates the user.cfg, and changing the language works. But changing the language as a first change doesn't work (at least on Windows, didn't know for Mac).
    1 point
×
×
  • Create New...