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Showing content with the highest reputation on 2016-05-24 in all areas

  1. Yeah, will be a mistake , send to user to find the definition to a dictionary. other reason: the translations from this word to several languages. the correct answer is be simple, you don't use sophisticated languages in a gaming, specially if isn't a gameplay concept. so is better use more simple lenguage, specially an RTS, you now how stressful can be a match for some players.
    2 points
  2. Yes but I have never seen an actual, solid and trustworthy source that suggests a homograph of malus to have the meaning of "a negative effect".
    2 points
  3. Exactly and it is even worse if the definition of malus in the dictionary says that it is a genus of a plant XD
    1 point
  4. We should not use Malus in places where players can see it, regardless of whether or not it can be justified from a Latin point of view. The main reason is that almost no one knows that word. If it's used in code comments etc is another thing, but again, it depends on whether or not the people reading it understand the meaning.
    1 point
  5. should be here or/and here (Took me 2 seconds to find this... Just search through github repo for "wall snap")
    1 point
  6. Most of those sling projectiles are in fact lead bullets and the range is about the same as bows of that period and the rate of fire is also higher most Roman slinger troops carried their own bullet molds,that's why they beat the archers. Enjoy the Choice
    1 point
  7. The problem is Malus simply isn't a commonly used term in English at all.
    1 point
  8. #3796 is the first error. We have seen it but don't know what causes it (probably a bad texture or something). #3996 is the other error. Also known for a long time actually and seems to happen when there is a GUI element that has not enough space to be shown or so. Thanks for the replay, it is the most recent showcase of the error. Please find more bugs
    1 point
  9. There are plans to show waypoints on units, similar as how they're shown on buildings. I don't know what the status of that is though, but there should be a ticket on Trac.
    1 point
  10. IMO "scores" are always arbitrary because not well defined or at least arbitrarily defined. For the end of game summary screens I'd stick to things that actually are clear in-game properties and no arbitrarily defined "scores". I agree with your calculations of the "efficiency score" ( though it's just the military efficiency score). However, it doesn't help to be highly efficient in using the resources you have if your opponent is half as efficient as you are (in your sore) but managed to gather 3 times the resources (has 3 times the "resource effectiveness" - not efficiency, or you compare it to the time the players had which would be the same for both players). In that case he'd still win. And that's the point of the game. In the end you can simply see which player had the over all better effectiveness by the fact he won the game.
    1 point
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