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Showing content with the highest reputation on 2016-04-21 in all areas

  1. Here's the product of today's stream. Keep an eye on this thread since I'll be streaming more during this week. (sorry, big gifs)
    9 points
  2. Hi guys!!! The strategy used at the time is rush champs, for all players in all maps. there is no variety of strategies. Scythewirley are trying to change some things, but I have not like some of them. (my opnion) Scy nerfed champs now, in armour, production time and price, and i agree, although I think a bit exaggerated. biggest problem is increase armour for structures. Normal soldiers have no chance vs structures at the time, now with these changes, they are useless. And as the champs were nerfed, how do we do to destroy or capture structures??? I know he would change some things yet, but would like to discuss this issue. I would like to see normal soldiers can destroy buildings, this is enable the game to several new tactics and strategies. Tnx, and sorry for my inglish.
    1 point
  3. Agreed, played against this guy before, he's mental
    1 point
  4. Theater might get mixed up functionally with with the city state's theaters. Successor states are not supposed to have theaters. Not much I can find about the temple of Apollo either. The mausoleum is very much a symbol, easy to get reference for, but how about the Altar of Pergamon? Its a very nice example of eastern Hellenistic architecture and sculpture, better yet, its still around! haha
    1 point
  5. I agree, but what could had happen if they had make a good port and a good marketing strategy instead of... a fast cash grabbing. We won't know.
    1 point
  6. Multi-threading is not the same multi-core usage the engine does not have multi-core support yet that requires a full refactoring of the entire code base not trivial with a complete volunteer dev team as it's not a sexy task Enjoy the Choice
    1 point
  7. TheViper is probably the best AoE II player of all time, but I'm still not sure if he could live well with his earnings from tournaments... Compare that to the players in this table. BTW sitting all day long should be the contrary to sports... Citing Wikipedia: Sport (UK) or sports (US) are all forms of usually competitive physical activity or games which, through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators. E-sports improving physical ability? Well if it's about finger muscles... we could debate
    1 point
  8. They really screwed with the HD ports. A lot of bugs. If they have made it well, they could have more profit. I'm thinking about E-sports and that. Don't know if Aoe HD could have reach them.
    1 point
  9. English longbowmen used both swords and hatchets to defend themselves during the Hundred Years War when the French came close enough. In at least one case, they'd prepared their position with sharpened stakes and used the mallets they'd used to embed them to good effect against the enemy.
    1 point
  10. @Lion.Kanzen expansions etc. are very nice but they typically do not change gameplay. I think better gameplay is more important than more civilizations. I would say nothing against a number of 3 total civs if gameplay is perfect. Personally I tend to like a good amount of complexity and realism. However, the game should start very simple and evolve with the possibility to choose between many techs, buildings, units, strategies, ... For me a good RTS match lasts at least 1 hour and can be more than 2 hours if there are enough late game possibilities. About Microsoft... regardless if they will make AoE IV or not, I really don't expect anything from them and don't care. AoE II can be only beaten by itself, e.g. if it's destroyed with new expansions like AoM. 0 A.D. is a somewhat different kind of game and has great potential to be successful in it's own way.
    1 point
  11. @MetaPhaze I don't assume you will ever read this, but I'm working on wildlife balance, see #3778 and #3918. Currently wolves are overpowered indeed when compared to other aggressive animals and I want to change that.
    1 point
  12. The good thing is that each alpha version has its own gameplay. Balancing is an hard task (one step forward, one step backward): the balance man does it well. Feel free to play svn games to test the recent changes. Moreover: there are not only hardcore mp players but also solo players and/or casual ones. the game is still in alpha, we are lucky to have a playable game and the balance will change with each added feature. Have fun !
    1 point
  13. Here is a screenshot where the glitch is not visible:
    1 point
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