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Showing content with the highest reputation on 2016-02-22 in all areas

  1. Third civilization, coming right up: And some details on their units, of course:
    3 points
  2. There are a number of shortcuts. Like you can save locations and jump to those. Almost all units and buildings that can be made also have a shortcut, based on their position in the build menu (and shown in the tooltip). It's probably best to read the in-game manual to discover some shortcuts. Some faction bonuses are indeed still missing. And the tutorial is hidden because it's partially outdated and partially unfinished. The problem is that the game changes too fast so it's hard to keep the tutorial up-to-date. The game manual combined with the amount of Youtube videos probably give you the best learning possibilities.
    2 points
  3. My idea: When one hosts a game, he/she should be able to see if that game is reachable from outside the LAN. When hosting in the lobby, a notification should show up immediately. When privately hosting, a messege should show up if the partner failed to connect. How: When a new game is created in the lobby, a bot should try connecting to it and inform the client via XMPP in case the connection could not be established. Furthermore: Quoted from fcxSanya: If we will use ICE for #2305 (UDP Hole Punching / NAT Traversal) (which is the current plan), then I think local ICE agent also can notify user when candidate negotiation with a peer fails (what itself should happen much more rarely than now). This way, users that host games outside the lobby could still receive similar notifications when their partner fails to connect to them. Why: 1. I see a lot of people creating games in the lobby, sitting there and waiting for someone to connect while in reality their games are unreachable. Right now they can't know exactly if they are unreachable. Maybe there are just no players that want to join their game? The only way to know this is to ask a friend to connect to your game so that you can confirm it is a connection issue. But, when I was checking my ability to host, my friend wasn't available so I decided to use those port checkers which did not work. We need a way to know if things are configured right. 2. It can happen even to experienced users. For example: One has configured port forwarding for his/her Wifi adapter in the past but decided to host a game through his/her Ethernet adapter. The IPs and MACs are actually different but he/she forgot to reconfigure the router. It happens to all of us and it would be nice if the needed information was displayed to us immediately. Possible downsides A case where host is unreachable to the bot while reachable to other clients? Related question: Why are services like http://www.canyouseeme.org/ http://portchecker.co/check not able to recognise a 0AD host?
    1 point
  4. MinMod version 0.2 with random map support released! download at my first post Thank you for your feedback on the previous version! I included some suggestions: Karamel: ores should only differ in gather rate, but not in size / resource amount av93: ores should differ more from stone; I added copper sparkles and slightly colored the ore textures according to the respective metal About the gameplay proposal to only include two different ore types: most random maps only use iron and silver ores. Copper with the standard gather rate is used where it is difficult to introduce two ore types. Gold is reserved for skirmish and scenario maps where it can be placed carefully and mark places of special importance. So random maps use 2 ore types on average and skirmish/scenario maps 3 types. Let me know if you have any problems or further suggestions
    1 point
  5. That issue is being worked on it is caused by the pathfinder code which is that part the decides where each units goes so it also has to be fast so accuracy gets sacrificed in attempt of speed still lots of work to do and formations are very tricky to get right. Enjoy the Choice
    1 point
  6. i think that technically copyright only really becomes a legal issue if someone besides the rightful owner is profiting from it. you actually see this all the time in media--in trope terms, it's called Lawyer Friendly Cameo, Captain Ersatz, and/or Expy where a character, country, etc. is clearly intended to be a pre-existing character but can't be them for legal reasons. you see this pretty frequently in comics and animation, and can be as much an homage as it is simply getting around lawyers--examples of all three come up in Alan Moore's League of Extraordinary Gentlemen, which is a full-on crossover of fiction, particularly public domain characters (the original line-up of main characters were Mina Murray from Dracula, Alan Quatermain from King Solomon's Mines, Captain Nemo, Dr. Jekyll/Mr. Hyde, and the Invisible Man), and included some expys (new characters based on older/contemporary ones) of historical figures using fictional characters (such as Oliver Haddo, who's used as a stand-in for Aleister Crowley) and some fictional characters that Moore didn't have the rights to use so they're referred to by aliases, such as Fu Manchu in the first volume who is referred to only as "the devil doctor" and the like in theory, there should be no legal problems with a non-profit RTS game based on Tolkien's legendarium, just like (as i understand it) there's no legal problems with fanfiction as long as it isn't published (which interestingly HAS come up with an actual LOTR fanfic called The Last Ringbearer, published only in its original Russian because it'd be against copyright to publish it anywhere else) but i completely understand any reservations that WFG has against going forward with The Last Alliance--i myself am working on several writing projects which pay heavy homage to alot of media that i like and even if i don't end up publishing some of them i'm still being careful with exactly how i go about them
    1 point
  7. I think impact sound should come from actor or entity that impacted. This way game can have wooden impact sounds, stone impact sounds, etc. base on the object being impacted. So if a wooden building like a house, it could have "sound impact catapult wood" or something while a stone building like a fortress or stone wall would have "sound impact catapult stone." So the catapult projectile would make different sound base on the impacted structure. Would need some code for a ground thud for missed targets.
    1 point
  8. 1 point
  9. I agree. Especially the landscape graphics. Stunningly beautiful!
    1 point
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