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Showing content with the highest reputation on 2016-02-18 in all areas

  1. You should be able to do that in a mod, as a mod can edit any GUI files, and can also call GUI-exposed functions. Thus call the saving function. But I think it would be better to have this feature directly in the main game (as an option) than in a mod. You will have to touch files that aren't optimised for modding, which means you'll have to copy a lot of code to your new mod (code that you will need to maintain as the game evolves). If you want to implement this, start in the GUI files that handle the saving of games, see what functions they use, and try to call them from a timer in the GUI somewhere.
    3 points
  2. Nostalgia is coming... I will try... But when is finished, is kickstarted project.
    1 point
  3. I think that some devs worked on the Tales of Middle Earth mod of Aok II
    1 point
  4. Not until persistent formation fighting or battalions implement.
    1 point
  5. did anybody else notice the LOTR horseman at 1:48? Is it Gondorian or Rohirric? I'm intrigued now....
    1 point
  6. Soo... We (Lion.Kanzen and I) discussed this in a different thread, and I think it would be an awesome idea.
    1 point
  7. http://trac.wildfiregames.com/ticket/3561
    1 point
  8. Isn't it jujst a weak early game cav to use for hunting and scouting? I don't think every unit need to be promote.
    1 point
  9. Add a hotkey to select all wounded units with their current hp under a certain threshold (relative to their max hp). This will reduce micro work e.g. to garrison wounded soldiers in the temple or command them to retreat during a battle. I can't find something similar here. Would be even nicer with combinations like: KEY+1: select all units below 10% hp KEY+2: ... 20% hp ... KEY+9: ... 90% hp KEY+0: ... 100% hp KEY+F1: select all units with 10% hp and above ... KEY+F9: ... 90% hp and above KEY+F10: ... 100% hp Another hotkey could modify the right click move order. All selected units carrying a resource will first drop it at the nearest possible building and then move to the location. Units carrying nothing will just directly go to the target location.
    1 point
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