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Showing content with the highest reputation on 2015-11-25 in all areas

  1. I'm not at all happy with this one. Head is sort of OK, but the long fur and mane makes it really hard to tell how the underlying anatomy is constructed. mandrill_male.zip
    2 points
  2. It's not trivial because of broken drivers, even when a certain feature is technically supported, it may have terrible performance or glitches that we must account for. Anyway it's planned to improve that at some point.
    2 points
  3. In the interest of transparency, the Wildfire Games team would like to report on the finances of the project as of 2015-11-25. 0 A.D. has funds in three places: Funds earmarked for the project and held in trust by US-based non-profit organization Software in the Public Interest, Inc. (hereafter "SPI"); A private account in the US, under the name of former project leader, Jason Bishop (Wijitmaker). This account is a legacy of the time before we became affiliated with SPI; Flattr, a Sweden-based microdonation provider. SPI Earmark for 0 A.D. As of 2015-10-31, the 0 A.D. earmark is USD 34,410.05. Web hosting costs about USD 85-90 per month, or about USD 1,000 a year, and are paid directly from these funds. Some of these funds (approximately USD 5,200) will soon go towards reimbursing Erik Johansson (feneur) who has bought the perks we promised our donors. Edit (2016-01-08): The perks ended up costing USD 5,611.10. We know donors have been waiting for their perks for a long time. We sincerely apologize for the long delay in perk fulfillment. Other Accounts In our "legacy" US bank account, we have USD 332.82. On Flattr, we have EUR 619.75 available, which are approximately USD 662.27. Total In total, we have approximately 35,405.14 USD in all three accounts. Concluding Remarks The 0 A.D. project finances are managed by the Treasury Committee: Erik (“feneur”), Adarash ("MishFTW") and Aviv (“Jeru”). We welcome your comments and suggestions.
    1 point
  4. @Micket, do you have some advice about improvements to the bear mesh itself ? I could probably fix it myself
    1 point
  5. Can you show me what you mean ? I might have misunderstood.
    1 point
  6. I put most of my models on opengameart.org as CC0, so i don't know if they are used elsewhere. It's just a bit of future proofing from my side. Since I've made a halfdecent selection of animals now, with similar polycount, it could probably find some use in mobile games and whatnot.
    1 point
  7. Out of curiosity, did you also contributed to other games, which ones, if this is shareable?
    1 point
  8. Difficult to find good sources. Rarely any pure profile/front/top photos, and if there are, never in the same pose (different headtilt, sitting standing, etc.) and of different animals (when you start looking, you start seeing a large difference within each species). Also, the fur is a pain in the @#$%. Especially doing it in a way that will look decent for animation. Next, i'm thinking bison or leopard
    1 point
  9. While you're probably right, your system sounds to me like it would be too complicated for the very simple resource representation we have in 0 A.D.
    1 point
  10. What you propose, ffm, is not so fundamentaly different from wraitii's proposition. Wraitii's mechanic about market's stockpile does more or less the same thing (when the stockpile is empty there's no trade gain <- is also a way of competing between traders)
    1 point
  11. It's not likely to happen soon, as it is not Age Of Mythology or Age of Empires. Plus doing new armors for the 150+ units of the game requires time, and nobody is willing to dedicate right now.
    1 point
  12. Yeah but I don't see how your system is clearer than simply garrisoning units in the markets. Making champions means your eco will be lower (assuming pop cap is reached) as you'd have to kill citizen soldiers. Same mechanism, really. Also I think making citizen soldiers relevant in the late game is also up to making them efficient counter units (I'll definitely plop another thread on that later). I'm OK with a global "trade power" though, that doesn't sound too bad.
    1 point
  13. @Salvador79, Google image search doesn't find anything in higher resolution than 585 × 329 (the same as originally posted by Germanic_celt79). The image seems to be originating from this page: Im Banne des Donnersbergs and it's attributed there as "Foto: Roland Seidel/Landesarchäologie Speyer". You can try to contact this person/organisation and ask whether they have/can render a more hi-res version. This may give you exactly what you want or may give no results at all. What Stan proposes is an alternative solution, it surely won't look exactly the same as the orignal render, but you have a lot of flexibility in this case: you can render in any resolution you want, you can use any models, adjust their positions, camera angle etc. In this case you need to: 1. open Atlas (scenario editor), either via the "Map Editor" shortcut or from in-game menu (Tools & Options -> Scenario Editor) 2. either use the default empty map (should be more suitable if you want Stan to reproduce the same scene in Blender later) or load an existing one (might be better if you want to make the final image in Atlas). 3. place some objects: (see Atlas Manual for instructions) 4. either make the final screenshot yourself (via Menu -> Misc hacks -> Screenshot/Big screenshot) or share preview (screenshot)/map itself with Stan.
    1 point
  14. My idea: one market allowed per civic center. 5 traders allowed per market. So there should be a tweaking of profit gains, but IMHO trade should be a complement, not a substitute to the economy. This way trade isn't allowed with a single town (you need an ally or another population center), and there's no crowded commercial rute (and related lag)
    1 point
  15. Oh then we misunderstood sorry bout that. Every 3D building comes under the form of Dae file that you can open in blender. My idea was that you would open the map editor make a scene with gaul buildings send an image of it. I would then place the buildings in the same order in a 3D program and render a 4K image for you to use
    1 point
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