Mercenary Camps Hi. This feature in the mod already and working well. Each civ have between 2 and 5 different mercenaries they can train from a captured Mercenary Camp. On each skirmish map there is a Mercenary Camp near each player's starting base (but outside the player's territories), and then at least 1 more Mercenary Camp somewhere else on the map. Mercenary Camps do not take long to capture with a handfull of troops, but that means it is also lost to the enemy easily. What to do to make the feature complete: A way to make templates un-deletable (so players, especially AI Player cannot delete it). A way to make templates un-attackable (so UnitAI doesn't force attack or AI Player doesn't attack it or human player can't force-attack it with ctrl-). A way to make templates invulnerable (so splash damage or friendly fire does not affect it). Any combo of the above.Mercenaries Mercenaries are not like ordinary citizen-soldiers. They can gather and build buoldings like citizen-soldiers, but because they start out at Advanced rank, they do not do these things very well. They are much better for fighting. Another way they are different is they do not cost food. Their normal food cost is converted to metal cost. For example, a Mercenary Spearman is not 6050, he is 6050. So they are expensive and can only have 30 of them alive at a time. But a big benefit is that they cost 0, meaning they are a good way to make armies bigger than the population cap, especially since in Delenda Est regular citizen-infantry and champion infantry cost 2 and citizen cavalry and champion cavalry cost 3. Mercenaries are a way for many civ to gain access to unit type they would not normally get access in their Barracks. List below is the current Merceanry plan for all civs. {civ}_merc_infantry_1 Achaemenids: Greek Mercenary HopliteAthenians: Greek Mercenary HopliteBritons: Caledonian RaiderCarthaginians: Mauritanian ArcherEpirotes: Italiote HopliteGauls: Naked FanaticIberians: Naked FanaticMacedonians: Greek Mercenary HopliteMauryans: Newari ClansmanPtolemies: Galatian Heavy Swordsman*Romans (Republicans): Italian Allied SpearmanRomans (Principates): Auxiliary Spearman**Seleucids: Thracian SwordsmanSpartans: Peloponnesian HopliteThebans: Greek Mercenary Hoplite {civ}_merc_infantry_2 Achaemenids: Cardaces HopliteAthenians: Thracian PeltastBritons: Celtic ArcherCarthaginians: XEpirotes: Galatian SwordsmanGauls: Celtic ArcherIberians: Balearic SlingerMacedonians: Thracian Black CloakMauryans: Ptolemies: Thureos Skirmisher*Romans (Republicans): Aetolian Thureos SkirmisherRomans (Principates): Syrian Auxiliary Archer**Seleucids: Arab JavelineerSpartans: Cretan ArcherThebans: Cretan Archer {civ}_merc_infantry_3 Achaemenids: Cardaces Heavy SkirmisherAthenians: Cretan ArcherBritons: Carthaginians: XEpirotes: Cretan ArcherGauls: Iberians: Macedonians: Cretan ArcherMauryans: Ptolemies: Nubian Archer*Romans (Republicans): Romans (Principates): Seleucids: Spartans: Thebans: Rhodian Slinger {civ}_merc_cavalry_1 Achaemenids: Scythian Horse ArcherAthenians: Greek Allied CavalryBritons: Carthaginians: XEpirotes: Greek Allied CavalryGauls: War ChariotIberians: Macedonians: Greek Allied CavalryMauryans: Ptolemies: Macedonian Cavalry*Romans (Republicans): Gallic Allied CavalryRomans (Principates): Batavian Heavy Cavalry**Seleucids: Dahae Horse ArcherSpartans: Greek Allied CavalryThebans: Greek Allied Cavalry {civ}_merc_cavalry_2 Achaemenids: Athenians: Britons: Carthaginians: XEpirotes: Gauls: Iberians: Macedonians: Odrysian Skirmish CavalryMauryans: Ptolemies: Tarentine Cavalry*Romans (Republicans): Numidian CavalryRomans (Principates): Auxiliary Light Cavalry**Seleucids: Galatian CavalrySpartans: Thebans: * = The Ptolemy Dynasty hired many mercenaries. Their mercenaries can be trained instantly.** = The Principate Romans use Auxiliaries, or Auxilia. They can train their "mercenaries" also from a Auxiliary Barracks. Their Auxilia cost 1 instead of 0, but by capturing Merc Camps they increase max number of Auxilia by 10 each. I need help All civs need at least 2 mercenaries for the mercenaries camp. I need help filling in the chart. Ideal world has 5 for each civ, but I know realisticaly 3 would be good, as long as there is some historical justify. Also, I have not decided how to treat Carthaginians with Mercenary Camps, since Carthage has her embassies. I want to keep the embassies and do something unique for them for Merceanry Camps.