So, we had our meeting yesterday evening. There were niektb, DarcReaver and myself, and Stan and Scynthetwhirler (I would never write his name twice identically) as spectators. The general vision was split on four topics during the week and we got more details about each one. The limit of historical accuracy in 0 A.D. We told about civilisations, unit roles, learning historical things and complex things that cannot be implemented or would be not enjoyable in an RTS game. Winning a battle and planning them There were much things said upon this topic, about forming an army, deploying it, massing, use of terrain, scouting, micro and macro, techs, orders, formations, battalions, train time... But to get the general principle somewhat in a hurry. Building Cities This point revolved arount building smartly, holding resources, defending and weaknesses, offense/defense/eco civs... Again to get the general principle behind that. Next meeting Next meeting is scheduled on sunday 21:00. The last point about evolution of a game through time was postponed to this next meeting.