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Showing content with the highest reputation on 2015-01-16 in all areas

  1. I released everything as an OSP https://github.com/0ADMods/eyecandy Feel free to use it !
    2 points
  2. I was stupidly using directly .dae files from SVN to make the animations. Now i took the blender file and use fbx exporting, open with cinema and then animate...it was my fault all the time jeje Now it's ok, i'll have to make all over again but it isn't a problem.
    2 points
  3. Not as long as you have the C4D license (Which you do of course since if not you wouldn't be able to run it !)
    1 point
  4. We are not in a hurry, but having source/references is always a good thing.
    1 point
  5. Not sure what you mean with that question... Do you mean the trigger code? Look in ./maps/scenarios/A_Silent_Day_In_Gaul.js
    1 point
  6. I think I would go with OBS. In my experience that works much better than Fraps. https://obsproject.com
    1 point
  7. WARNING: [ParamNode] Could not remove token 'Barracks' from node 'Classes' in 'structures/pers_stables'; not present in list nor inherited (possible typo?) ERROR: CRenderer::EndFrame: GL errors 1286 occurred WARNING: JavaScript warning: simulation/components/Fogging.js line 124 reference to undefined property this.miraged[player] WARNING: JavaScript warning: simulation/components/UnitAI.js line 4420 reference to undefined property cmpFormationUnitAI.order.data.target WARNING: JavaScript warning: simulation/components/UnitAI.js line 4425 Script value conversion check failed: v.isNumber() (got type undefined) WARNING: JavaScript warning: simulation/components/Attack.js line 308 Script value conversion check failed: v.isNumber() (got type undefined) WARNING: JavaScript warning: simulation/components/Attack.js line 312 Script value conversion check failed: v.isNumber() (got type undefined) WARNING: JavaScript warning: simulation/components/Attack.js line 308 Script value conversion check failed: v.isNumber() (got type undefined)
    1 point
  8. yeah but was some days ago and later I was playing other matches that influence in some way to the file? never mind i found it. commands.zip
    1 point
  9. the first is when loading game. The second when minimize to desktop ( accidentally )And the others in combat with Ai may be I destroy a CC or kill hero, don't rember exactly but appaers that , was a map Lorrain Plaine Random Map Seleucid vs Seleucid(random civ).
    1 point
  10. I retired a few days, but when I will back go test this.
    1 point
  11. That would require damage animations maybe three or more to take into account direction of collision lot of work for low gain so it will most likely remain low priority Enjoy the Choice
    1 point
  12. The alpha 17 changes really are very very bad. Removing hard counters was a mistake and there are numerous bad decisions like the one pointed out in this thread. Spearmen get pierce attack, and to make them counter cavalry cavalry must have low pierce armor, right? But ranged units have pierce attack too. Ranged units are supposed to be countered by cavalry, but instead slaughter cavalry like hot knife through butter. And then you have a basic unit like swordsman who costs 3 different resources, food, wood, and iron. You have champion units (see Seleucid silver shield for example) who cost HUGE amounts of 3 resources too. You will have post after post of people trying to defend their decisions (the balancing branch people who basically have thrown the game's design into disarray), so it is very clear that they do not intend to change direction. It is good to experiment, but you should know when the experiment is a failure. The truth is the game's health just now relies on modding to fix game's balance.
    1 point
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