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Showing content with the highest reputation on 2014-06-26 in all areas

  1. The OS X bundle has finally been released. The bundle should work on Mountain Lion (10.8) or later. Users of an earlier version of OS X are advised to upgrade. Note that there is no 32-bit bundle anymore.
    2 points
  2. You're really coming back in style Nice work!
    2 points
  3. Is there a URL where I can download some sheet music from the game?
    1 point
  4. I'll hold off animating engineers until we have new unit meshes, but here are the hellenistic lithobolos catapults and their firing animation pew pew
    1 point
  5. Now mods simply have to define a mod.json file in the highest mod folder (e.g. mods/myMod/mod.json). Thanks to leper for this uni- and simplification. leper has now completed the engine side. The GUI still lacks: - A working scrollbox for the description row. - The preview images on hovering a mod row. - Execute topological sort button (+ test topological sorting really arranges mod dependencies prior to the corresponding enabled mod). btw. Philip yet again improved performance by 15%. In combination with the next spidermonkey ES31 I think we could even have a not so laggy release soon. :-) There are so many other improvements by the prog + art teams that I can hardly wait for the next release ... Edit: For mod.json examples see the Aristeia, Millennium or Rise of The East mod. https://github.com/0ADMods/China/ https://github.com/0ADMods/Aristeia/ https://github.com/0ADMods/millenniumad/
    1 point
  6. Thanks for reporting the issue. Should be fixed in svn http://trac.wildfiregames.com/changeset/15452
    1 point
  7. Thanks for the files. The bug was present in release 16, but has been already corrected in svn.
    1 point
  8. Has someone moved this? Otherwise it's most definitely in the correct forum
    1 point
  9. I did it in my public SVN for ponies ascendant, I have files to transfer to the dev SVN keep getting sidetracked by new siege weapons in other news, the Carthaginian ballista doesn't look very plausible atm because the reinforcing struts limit the draw of the sling. From the looks of it that ballista can only pull back about a meter before firing :/
    1 point
  10. That is very interesting reading, Radagast. The Romans of the 3rd Punic War were the villains of the story, as far as I'm concerned. They couldn't believe the rise of Carthage from the dregs that was left of their economy and military after the 2nd Punic War. The Fall of Carthage was a tragedy, but I guess it all lends itself to the betterment of the future Roman Empire.
    1 point
  11. I imagine you can download the source code, put it on an external, then drop it where you want to leave it (suggest /.local/share/0ad) Here Then Compile it. I imagine that's the complicated way. There is no "offline installer" (that i know of) Unless there's a .deb (or similar) file out there somewhere?
    1 point
  12. Thanks Sander, Yves, for the heads-up. I already started. Here's hoping for some very basic trigger-work done in the next few days.
    1 point
  13. Do you mean when you are allied with the AI ? or enemy ? If it happens when allied, there is already a minimum distance with allied cc, but this can be increased. if it happens when enemy, I guess that's part of the game: it is up to you to prevent this to happen by destroying its foundation In principle, Petra is not "attracted" by other cc, but by good location, and fighting for a good location is expected.
    1 point
  14. It's also my understanding that the changes proposed by alpha123 would make the swordsman and spearman largely identical in Village Phase, differentiating them later in Town and City phases. If this happens (IMHO it's a very good idea), then it would mitigate or outright solve the problem regarding the Romans and Iberians. I didn't have any historical justification for making the swordsman a tier 1 unit for the Iberians. I did it to make them more unique. I knew it would cause balance issues, but I had faith the team could solve them. Now, for the Romans, historically the sworsdman was the first-line and main infantry unit for them. I can't really see any historical justification for making the Triarius (Roman spearman) their tier 1 melee infantry unit, since the Triarius was a highly armored and experienced veteran. But if alpha123's changes are implemented, then the issue would be moot and the Hastatus can remain the tier 1 melee infantry for the Romans with no problem.
    1 point
  15. It would be certainly relevant to put it on the Art_source repository, now that it's been set up.
    1 point
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