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Showing content with the highest reputation on 2013-12-26 in all areas

  1. Stop double posting. You post this here and in suggestion. You must be patient with answer of the team and the users.
    2 points
  2. We have no triggers yet, it's a planned feature, but nobody is working on it yet. So it is expected this feature won't be included for a few more years. Your maps look very good though.
    1 point
  3. poor bamboo spearman's gonna get his ding dong bit off Croc is looking great!
    1 point
  4. Very nice maps, a hillfort-type map would be perfect for a 'besieging Vercingetorix' campaign. but Lion's right, the timeframe we're working with in this first part of 0 AD: Empires Ascendant, is from 300 BC - 1 AD. We'll be messing with the Roman Empire in 0 AD part II
    1 point
  5. Players that use SVN should be at least a little more technically inclined, so they should know that they need to update and recompile right before playing. There is always a chance that a change was just added that could cause an issue, but that's just the nature of it. Perhaps we can make a way for the host to verify that everyone is on the same revision. They can always ask everyone in the pregame chat, but an automated way might be nice. Separate chat rooms for SVN and official should mostly be adequate.
    1 point
  6. The plan was to use a different chatroom for the different versions, so people using svn can't start a game with people using the release version. Still, all the players with svn would be on the same room, even the ones who didn't update it, which could cause some problems.
    1 point
  7. Do note that if you use the SVN version for multiplayer (even through the lobby), all other players must be updated and using exactly the same SVN revision number as well. If you have the SVN version you cannot play multiplayer with anyone using the official downloaded install. (Well, there are some exceptions, but those are edge cases...)
    1 point
  8. I'd love to try this out! It looks like this can be used as a standard for designing minifactions.
    1 point
  9. Here's a link: http://en.ordalies.com/?PHPSESSID=8qb8umr8gnpvop8akvhre53jf6. It's all about Germans in 5th century AD.
    1 point
  10. Oooooh show a sample of the crocs normalmap please!
    1 point
  11. Here's a normal map and a spec map I made from an high poly sculpt of the croc, a lot of detail will be lost on the shrink of the image but hopefully there's still some detail to show. Normal map is 0AD-ready, to make it work in blender (to test or whatever) you should invert the green channel color of the normalmap (blender weirdeness ) BTW those teeth are too big now (looking at your second image), usually crocs do not show the whole line of teeth in the upper part of the jaw or the lower croc_normal_spec.zip
    1 point
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