Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2013-03-16 in all areas

  1. yes they are. i was just listing the AOE civs from the first and second game and their expansions. that's also why i only listed an idea for the Mayans, which were at the height of their power or approaching it during 0 A.D.'s timeframeand, as stated in a Q&A about the inclusion of the Aztecs and Mayans to AOK, the creators of that game clarified that they weren't savages with stone weapons and incapable of fighting off metal-using invaders (Spanish conquistadors with firearms and a few thousand native allies notwithstanding). their weapons were made of obsidian, which is many times sharper than steel when properly crafted. i even devised a basic setup of what Aztec units would be included for a separate project, reasoning that because horses were not native to their lands, they would get every infantry unit and a fast runner who is functionally a cavalryman to compensate but that's beside the point. if any Amerindian civilization were to be included, i would recommend the Mayans rather than the Aztecs or Inca. i think the only reason that the Mayans aren't as well known as the other two (and that's saying something, because the Mayans are really famous) is because their civilization had collapsed long before the Spanish arrived in Central America (ironically, they actually lasted longer than the Aztecs and Inca is resisting annexation into New Spain) true, but still, one of the ground rules about 0 A.D., iirc, is that a civilization must have been at about the height of its power between 500 BC and 500 AD in order to be included (hence dating the Romans to Caesar's time and the Spartans to Leonidas'), which is why i didn't mark down a Viking civilization in my earlier post: the Viking Age began after 500 AD, and why the Egyptians are of the Ptolemaic dynasties rather than the independent ones, because the Egyptians were not independent following 402 BC and were arguably more distinct under Greek rule than under Persian (at least, i assume)
    1 point
  2. Wargaming (World of tanks) bought Gas Powered Games. If you are hoping for a singleplayer RTS game from this studio, it is in vain. I read somewhere that Wargaming wants multiplayer/online services in all of their games.
    1 point
  3. 0ad is the very first package listed on synaptic package manager! i mean in ubuntu 12.04 and linux mint 13 after
    1 point
  4. It would be nice to put the two tutorials (and possibly the defense mod which looks fun even if I still didn't try) under the campaign section (with a campaign name as something like "Tutorial"). Where they are now they are hard to notice, also other RTS put tutorials under a campaign. Eventually also adding a check (saved in local preferences) to enable the second tutorial only after the first is successfully completed (and the defense mod after finishing the second tutorial). It's not a huge difference, but it should please users .
    1 point
  5. Well, he's also spec'd to "empower" buildings to do things faster, but it remains to be seen if such a thing will be implemented. Making him a strong healer for now would be good.
    1 point
  6. Pretty cool detail on the helmet, m8. Here's what he looked like in real life: So, probably a narrower mouth and narrower nose bridge?
    1 point
  7. Embeded Postgreqsl 9.1 is 20 Mb, when inited 34 Mb. Pgsql differs from similar products in its management and use of resources. Low resource usage combined with high level DB functionalities would allow to do more efficient data agregation inside DB and not in JS code of AI. Also, historical statistics of games played in the past and similar data could be stored in DB. As I understand that addition of any such 3rd party element would require a lot of consideration for core team, it would be nice if at least most minimal of embedable DBs - SQLite would be added. I am currently developing NewSQL type database (in C++) in some ways similar to Google Spanner, so I undestant pitfalls of RDBMS and some key/value or graph type databases would be very good addition, though added complexity too. As I see, the problem is divided into two: 1) Ability for AI to store data in persistent store. Universal interface for comunicating with database. 2) Specific implementation of DB used by specific AI.
    1 point
  8. I have mention this and suggested this in one or two of my posts. This makes absolute sense. Auxilliaries are great for defending the borders and to garrison in them forts and wall towers or just support your main army in the field. But the biggest advantage would be, and this is for the Romans, is that they will be fast to train and really cheap. They would be spearmen and as spearmen they would have an attack bonus against cavalry units. There would also need to be a change where 3 auxilliary units trained is capped at 1 pop. Because on the outskirts of empire, there's a vast population, so it makes sense.
    1 point
  9. Here's a rough of Alexander the great. I'll try to finish a bit of a repaint if ashoka and finish scipio as well soonish.
    1 point
  10. I don't really have figure modelling expertise, so I painted everything else in GNU
    1 point
  11. Wouldn't the best way to handle this adaptive AI be to make it a stand alone web service.? Then give it a chance to log in as a regular player and interface with the game the way other remote clients do. Then it could get better and better as people kept playing it. Replay wouldn't be a problem since the host game would just see it as another player. I know this would be a lot of work and not much help to the app, but it could be a cool thing to have.
    1 point
  12. You may want to get in touch with this guy, too: http://www.wildfiregames.com/forum/index.php?showtopic=17110
    1 point
  13. Hi, I own the biggest gaming channel in my country (I'm owner, producer and the only uploader), dedicated mostly to Minecraft, but in a last year or so I started uploading other games just to see how well they are accepted and I also tried 0 A.D. today. The comments were positive, I'll translate some relevant: "Use take igre kot so AoE , ali EE so mi takoj usec , in pri tej vidim da se bo razvila v zelo dobro igro " I instantly like games similar to AoE or EE and can see this game developed into a very good game "To tak doro zgleja!!" This looks so good "Tole se pa splača pogledat " It is worth checking out "zakaj nisi spartan" "Why don't you play as Spartan? I played as Gaul on Nearest Badlands against Aegis. The video is in Slovene so I will just point out the highlights of my commentary: 1. Easy expanding (Gauls only need wood and meat to train new villagers) 2. Strong buildings and enemies pointlessly trying to destroy them with arrows 3. Different hairstyle depending on level 4. Lack of iron in late-game 5. AI system of prioritizing the targets And I still don't know how to post video on this forum
    1 point
  14. I have done the alterations you requested. I will soon begin work on a history article about Spartan houses. I will do my best with citing multiple sources in the future. For Pericles I only cited Plutarch since the other historians I posess writings of do not write about him very extensively. Thank you for the helpful feedback.
    1 point
×
×
  • Create New...