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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,2k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,3k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,4k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,8k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • It definitely needs to adapt to the role model of the ship.  
    • It also has an AoM influence. The game was still in its conceptual stage in 2002 when Age of Mythology was released.
    • Precisely because of the golf carts and other vehicles being used in the current war. That's why I said it.
    • But the game's symmetry also depends on how players can play the civilisations. Directly modifying the civilisations to push them towards more distinct playstyles than they currently have would, in my opinion, be the first step. Today, by sticking to roughly the same playstyle and the same build orders or unit orders, all civilisations remain generally playable. If we play the Carthaginians with a more Gallic playstyle, the civilisation remains fairly competitive. The only real differences between the game's civilisations at the moment are different but rather abstract bonuses (especially for new players), different textures, and a few unique buildings and units that don't fundamentally change the playstyles... In my opinion, we should (still) preserve 0 A.D.'s origins (AoE2) and draw inspiration from it. In AoE2 (or even AoE4), civilisations have things in common but still retain different playstyles! I haven't tried DE, so I can't say whether this mod adds differences between civilisations and meets my "criteria". What could make a difference, and what I also feel is missing, is the diversity and depth of Petra's playstyles, and I completely agree with you on that! But yes, changing playstyles depending on the civilisation would make balancing more complex, and I don't think the developers would put in the time needed to do that at the moment. Is there a mod that has experimented with changing AI playstyles? Anyway, we're starting to drift away from the original topic of the discussion 
    • I also find the game too symmetrical. What I believe needs to be changed and what I have experimented with changing is the behavior of the bots: small civilizations or vassal states should not act like great powers, and nomadic civilizations should not behave the same way as sedentary ones. The issue, however, is that such changes would make balancing the game difficult, and many players likely wouldn't appreciate it.
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