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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,5k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,8k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      146
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    7. 582
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  • Latest updates

  • Newest Posts

    • It would be nice to be able to ignore the checkboxes for a while. They can be annoying unless you know what to do.
    • Because is cheap, visually is very tiny and cheap design.It's like putting a random, cliché symbol in it.
    • But Han was not the only dynasty, nor were the Maurya the only Indian kingdom.
    • The reason this discussion was created was because players were frustrated that there is no "official" status for the mod, even though it is very clearly against tos. The problem with "letting hosts decide" is that there is no discussion required to clear a player to use the mod. If I wanted to use a handicap for example, I would ask the host first and the host would allow me or disallow me. In the case of progui, users simply enter a host and don't mention a thing since they don't care whether everyone agrees that they use it. This is primarily how progui users get away with it, in ~75% or more cases most of the players in the TG are unaware of the cheats. If I was able to give myself a 1.1x handicap without anyone in the host knowing then surely it would be cheating; since progui provides an unfair advantage it should be treated the same.
    • I think the stats panel can be "integrated" into the main game by improving the top panel of session.  Even on a 4:3 screen, most of the space here is empty and there are unnecessary content such as the version and build, which can be replaced by useful information from the autociv panel: Resource counts Unit counts of each class: Support, Infantry, Cavalry, Champion. The combat information: Kill count, Losses, KD ratio Phase of development   The build and release version should be summoned alongside WFG logos with hotkey ctrl + K
    • Let's not waste any more time on ProGUI arguments and just leave it to the hosts. Detection of ProGUI automation is quite trivial; even if the user hides it in some intricate mod Matryoshka (or by some other technical spoofing methods), the gameplay will instantly reveal it.  We should instead focus on other potential cheat mods and detection of cheat usage, such as revealing info, stats change etc.  Also cheat mods are no longer fashionable because they patched up a lot of the javascript vulnerabilities from an engine level. Old cheats no longer work. 
    • How is anyone to know that no one is hiding it? lol   If you are so ethical, why don't you support features that allow everyone to know what mods you are using? lol
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