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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,7k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • It is, albeit quite short:    
    • Which version of Kubuntu do you use? Either way, you can use a Snap package to install it, or use a PPA if you're allergic to Canonical. Link to the official instructions: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingTheUnixRelease#snap
    • Spoiler, it's a lot of fun.   Now that I've spoiled the entire premise of this post, I wanted to thank the development and art team for making something truly unique. I've been following 0 A.D. since I got interested in Linux (around 7-8 years ago), because it was the first package listed in Synaptic, the old GUI package manager. I couldn't play it at the time, my computer barely ran Windows 7, let alone an RTS game full of eye-candy detail. Well, now I can, and the feeling of finally being able to play THAT ONE FREE GAME I've always wanted to play is phenomenal. The fact that this game is free (as in freedom!) is a miracle. I can't even fathom how much work went into this game. Technically, it feels the most like Age of Mythology, while gameplay is most similar to Age of Empires 2. The choice of civilizations is at first daunting, but each one plays similarly enough that you could just pick any and learn as you go. One feature stands out, and it's not intuitive at first. Citizen Soldiers (CS) are both your workers and your basic soldiers. They cost Wood in addition to Food, and some of the swordsmen types can even cost Metal. They might be weak, but they're easy to mass. You would use them primarily to gather Stone and Metal, with few of them on Wood (females gather Wood only slightly slower than males). Since females will be your primary gatherers in the early game, you should avoid making too many of CS in the Village phase. The game begins in earnest in the Town phase, when more of your soldiers become available. Most champion units are still locked behind City phase. More importantly, siege engines can also only be built in this phase (baring a few civs), so your options at storming the enemy towns are limited until the City phase. This might be my only complaint so far. In Age of Empires 2 or Age of Mythology, you get access to siege weapons in the 3rd phase. In addition, 20 Knights can level the Town Center alone, if it's not defended. In 0 A.D., attacking a Civic Center with 20 Town phase cavalry units will likely result in utter failure, wasting resources. Maybe this is a good thing, maybe not. It depends on what kind of player you are. But players should get an option that is not simply "move to the City phase ASAP". Other than that, I had a blast playing Romans, Athenians and Persians so far. I'll try some other civilizations (SPARTAAAAANS! READY!) and ultimately decide on my "goto" civ. This is really a fun game to play on a relaxing rainy day. Absolute chill when compared to the APM madness in StarCraft. And I love it. Thank you so much.
    • If the alphas can be released very frequently, e.g. once per week, then I think most players would have the patience. But if we are stuck on the same bugs for 2 years, players will loose patience. A notable example is the Han farming upgrade bug. It could have been resolved within minutes but the player base had to wait 2 years for the fix to be applied to them.  This is exactly why I propose Thorfinn to make his own mod then play it with me and a few interested people to get a feel for it, before pushing anything final to the alphas. 
    • Es libre para cualquiera que quiera descargar y ver el estado actual del mod. Definitivamente no está terminado, de hecho, ni siquiera 0ad está terminado, ¿Entonces no pudiste probar el juego principal? No veo la lógica.
    • I have two monitors on my desktop. When i start the game in full-screen, it will always start on the second, smaller monitor. I have to toggle on the window mode and manually drag in on the primary monitor. I am on Fedora 41 on Gnome 47. 0 A.D. 0.27.0. It's the same on the rpm package and flatpak. On Gnome, i can drag the window to my primary screen, even in full-screen, via the application overview. However, the actual content of the window remains the same and around it, the rest of the screen is black. In addition the mouse pointer is off, so i dont click, where the pointer is, rather a bit under it.   Is this a known issue and how is it fixed? It's no big deal, just a bit annoying. I'll play on windowed mode and trap the mouse in the game.
    • Look harder.  I found this in under a minute using a targeted search.  The thread doesn't discuss why most players want current speed times (probably because it was widely accepted that current train times are desirable).  Actually, only one person pushes back on shorter train times. It was you. You don't give any reason for wanting longer train times other than noting that other games have longer train times.  Notably, your latest reason for wanting longer train times--to reduce spam--is directly refuted by...yourself: when you say "The problem with changing training times is that it does nothing to fix the fundamental issue [with spam]." This is quick way to lose the player base. After greatly increasing the player count during COVID, the player base almost immediately decreased with a24's release and it hasn't recovered. In the face of criticism, some used your exact logic to justify a24's changes. It's obviously a failed strategy. Purposely "ruining" 0ad would be a disaster
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