Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,5k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      50k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,7k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
      posts
  • Topics

  • Posts

    • Did you need a readme for when you first start playing 0ad?  The whole point now is to not "sell" it as a mod, but as a completely different game. But I was working on updating all the changes, and will continue to do so as i fix things up.
    • it will take me atleast a whole day just going through all the changes you made. you should make a readme or smth on your github to graphically show the changes maybe... your mod is really fun tho. P.S: you don't preach your mod when I ask for it but you do when I don't smh does everyone hate me or smth 
    • Does Hard and Very Hard AI only have more resources, or do they actually act smarter, too?  
    • Perverting compatibility check into a political tool has been discussed for a while from the time I was here in 0AD. Yesterday, while searching the git to see if I could make a useful contribution with this path thing, I found something very cringe on git on this topic. I don't know if it's something that's worth discussing at this point. Maybe we should just let people fulfilling the urge to do something about "cheating", even if I'm unsure if theses people ever log in to the lobby. Sorry if any reader find this offensive because they did believe in the initiative but it's just very very poorly though out, by people actually smart. A while ago, we also discussed with you @guerringuerrin and @Norse_Harold that we should be able to see all player mods from the gamesetup room. This would be a good nice to have feature to add. It will help mitigate a lot of issues with mods, like the one with feldmap versions you are giving as example above. Most importantly, it doesn't engage a war against mods and modders pretexting they could be malicious, therefore nuking the UX for everybody is totally justified.
×
×
  • Create New...