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      The latest. What is happening with 0 A.D. Stay tuned...

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • On the contrary, I'd make the rarer siege units (catapults, bolt shooters) capturable so those civs lacking them can use them.
    • Mod update: Added detailed description in the first post. Technologies for researching Phase 2 and 3 gradually increase the characteristics of units(resource gathering speed, attack, defense, etc.). CivCenters can be build closer together. The minimum distance has been reduced from 200 to 120. Rebalancing of siege units.  The Arsenal is available from phase 1, but it takes much longer to build. Rams are available from phase 1, but they take longer to recruit and have lower stats.  When moving to the next phase, the construction time for the Arsenal is reduced, and the stats of the Rams are increased. Capture is only possible for Rams, as these units are available to all factions. Other siege units on phase 3.
    • It would honestly be great if it was either an element in options, or a toggle button in-UI in-game (my preference), or both.    EDIT To expand on what I mean by a toggle button, what I mean is a button that toggles between capture by default and attack by default. So, in a match, you can dynamically swap back and forth, as the situation dictates. I'd rather not have this be on a per-unit basis like a stance, but rather a broad policy for all units to toggle back and forth. The game already has a ton of micro as-is. Or, have both, where you can change it like a stance on a per-unit basis, but also have the big toggle button that changes it (overrides) for all units at once.
    • This sounds like just going with what the dictionary states, which is my position, mostly because in general it would be too much work to question what they say, and because things beyond our knowledge were also taken into account. In any case, I find using warją for the fortress a more pressing issue, I don’t think it is good to have repeated words if there are alternatives, all these situations deserve a second look given that @Vantha said “that's the case for some other civs too already”.
    • I've just realized this was just here at page 3 l didn't remember 
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