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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 600
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  • Topics

  • Posts

    • I'm currently working on vassals, small randomly placed settlements on the map that will auto produce their own workers to gather resources in the area as well as a small patrolling army to gaurd their own territory. The player can capture these vassals in order to have them autonomously work for them. Vassals can provide income for their owners using their workers as well as add a basic level of defense for an area with their patroling army, after they have all their workers and a defending army, they will slowly build up a small army to attack your enemies with.   I find it adds some really cool and valuable points on the map to take control of. While they wont be able to defeat your enemies on their own, coordinating your attacks with theirs can add a welcome boost to your own attacks. This also makes the maps feel alot more dynamic.
    • @AlexandermbThanks for sharing the .blend file! It’s a great way to learn how to work on 0 A.D. assets.
    • Finished with the hellenic civ's, next its time to achaemenid's: Opening the thread to receive advice and recommendations.  
    • But we already said that the game is already doing this, with the Han and the Maurya for example, and the Maurya didn’t even last 150 years. I don’t think it’s about being hyper-accurate (the game is far from that :P), but calling the Achaemenids “Persians” is a charged simplification. I think eventually any other inconsistencies will be sorted out, if possible (I have my doubts with the name “Germans” for example, I agree more with authors not preferring this term).   The first AoE cemented my interest in ancient history. High school history was shamefully boring, that's why I try to push for accuracy whenever I can, and many really look for this and nitpick on games (and movies) having errors. It's not just that educating and motivating is important and commended, but about being careful not to introduce or repeat misconceptions, which with some things it’s hard to do because one has to fill the voids with something, and it's a game after all, even books can be biased.
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