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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,8k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • Алкогольная зависимость — серьёзная проблема, требующая незамедлительного лечения. Вывод из запоя — первый обязательный этап лечения алкоголизма, без которого невозможно дальнейшее лечение. Наша наркологическая клиника в Москве оказывает срочное лечение запоя на дому и в стационаре. Лечение начинается с очищения организма — инфузионной терапии, которую проводит опытный врач-нарколог. Эффективное лечение зависимости невозможно без анонимности, поэтому мы гарантируем полную конфиденциальность и соблюдение юридических прав пациентов. Лечение должно быть комплексным: детоксикация, терапия, кодирование, реабилитация. Наши специалисты используют современные методики выведения из запоя , применяя эффективные , которые быстро восстанавливают организм после интоксикации алкоголя . Лечение подбирается индивидуально, с учётом стажа, возраста, симптомов абстиненции, общего состояния и уровня токсического отравления. Диагностика состояния — обязательная часть первого приёма врача. Получить больше информации - vyvod-iz-zapoya-cena-balashiha
    • @Thalatta thanks for the link When I have time I will look more about it. Keep in mind that my initial thought was a mod to play against the computer. Single player game.
    • I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened.   These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals.
    • Unfortunately not easily, I will probably write a deko3D backend since it's native and will be best
    • @wzyas you are not saying anything that has not already been discussed in the link I've sent you, even in more depth regarding balance between what is automated in relation to added complexity. Please read that thread, you might find some interesting things being discussed.   Now, if that is indeed the case for higher-level players, then I find this argument quite convincing. It would make things easier for lower-level players, without making it unfair in relation to higher-level players, which I find a desirable feature.
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