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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • Well, I don't think Farmstead techs or Arrow techs at the Forge follow a light->heavy progression for example, but a worse->better one. In the case of armour, I streamlined things now merging increased "mobility" and slight "resistance" decrease with an overall "defence" increase, along with cheaper costs, thus worse->better in many respects. Realistically, it's hard to talk about progression regarding armour, since their use overlapped a lot, but one can talk about when they started to be adopted more often. Also, only considering a Linothorax progression would be too made up, since we know very little about it in the first place (EDIT: but I remember thinking about if using a couple of Linothorakes types, have to look into it better, but for sure I wouldn't put Bronze Cuirasses after them).
    • This is fantastic! I'll add it.   Well, I'm down foe making a more realistic 'progression', but you gotta remember that the 'progression' in the game should be from light -> medium -> heavy. That's a general trend throughout the game for many types of tech progressions. Like how it goes from baskets -> wheelbarrows -> large carts. I know this particular example is problematic too, but it's illustrative of the concept and its pitfalls.  In your example, going from patina bronze cuirass -> different looking bronze cuirass -> different looking bronze cuirass -> iron thorax isn't an intuitive progression. Some Spartans certainly used the linothorax at some point, so it seems a better progression to go with: Quilted Linen Corselets -> Laminated Tube-and-Yoke Corselets (Linothorakes) -> Bronze Cuirasses (Chalkthorakes) or something like this. Or Linothorakes -> Scale-Reinforced Linothorakes -> Bronze Cuirasses. Not sure myself. Several directions which can be taken.  ->  -> 
    • It's fascinating to see just how quickly renewable energy technology is progressing these days. According to recent reports on current reports, engineers are making major milestones regarding clean energy integration. What are your thoughts about these developments? Do you think this will change things moving forward? See on https://mota.com
    • Three versions ago? Maybe? Supposedly? It was communicated then. I never paid attention to it, but I believe @guerringuerrin.
    • The About page and moving that info from the top ribbon to that page is now a must have for me. Good job on that. Let's make a PR for it! About the color overlays: I'd much rather just have a visible timer like any other RTS in existence. The color overlays are a neat idea, but not intuitive at all. 
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