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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,3k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
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  • Topics

  • Posts

    • Здесь вы найдете долгосрочные займы онлайн представлен как понятная отправная точка для тех, кто хочет без лишнего поиска разобраться, какие микрозаймы онлайн вообще есть в подборках. Здесь можно посмотреть варианты от МФО, оценить предложения с переводом на карту, микрозаймы от 18 лет, быстрые онлайн-займы и направления с разными условиями. Такой формат подходит не только тем, кто уже планирует взять займ, но и тем, кто сначала хочет выбрать подходящий тип займа без потери времени на ручной поиск. Микрозаймы отличаются по доступному лимиту, периоду возврата, требованиям к заемщику, времени проверки анкеты и методу зачисления. Одни МФО делают акцент на первом займе под 0%, другие быстрее рассматривают повторные заявки, третьи рассчитаны на небольшие суммы на несколько дней. Поэтому перед оформлением лучше не отправлять заявку без сравнения, а оценить несколько предложений и понять, где условия действительно подходят под вашу ситуацию. Здесь удобно искать не одну конкретную МФО, а сразу варианты под разные задачи: варианты с быстрым решением, займы с переводом на карту, быстрые займы через интернет, условия для новых клиентов, микрозаймы с минимальными документами и организации с онлайн-выдачей. Это помогает сразу перейти к нужному направлению, сравнить предложения по смыслу и перейти к нужному типу займа без путаницы между похожими предложениями.
    • But is it clear what buildings poitentially hurt frarming, the range of each aura ect?  The concept is interesting.   One of the things we have discussed with CWA is what exactly is the Civic Center.  Is it the actual city? If so farm should be able to be outside the city.... is it just the "main building" of the city/village/town?  Then their probably wouldn't be farms right next to it.  What else could it represent?
    • Indeed. And as a way to prevent the need for terrain computations and overlays and things like that, I added capturable Farmstead objects to skirmish maps, where farming is boosted by +50%.
    • Thats a better implementation, black and white 2 had fértile áreas were the food rate was improved if the área was green wich means pretty fértile  and the amount of Grain produced is better, and near some structures like temples or military spaces was almost red/yellowish.
    • I'm back, gotta figure out how to make the tile's but in the meantime: Wall set The idea of  the gate's having tiles is to make it look like the entrance to an empire. And managed to get the corners of the tower decal's fade off @nifa     Comparisson of wall with decal and whitout:  
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