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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • Thank you Thalatta and Lopess for your input and your ideas.  I had a talk with the woman who voiced the female files, and she indicated she was willing to try it also for proto-zapotec.   And now I do not have to undergo the process of acquiring the necessary equipment, programs, and knowledge how to use the aforementioned equipment and programs.  Once I have the text for the commands, I can get this done within a month. Of course, this requires having the commands, a process that will take awhile.  Any tips or help on the matter will be most appreciated.  In the meantime, I hope you all have a wonderful start to your autumn!
    • against the AI,   walls definitely helps.  battering ram are quite stupid and attack the first thing in front of them, they get delayed a lot by walls.   So you can treat the soldiers first, and the rams after. Archers can't do much against building,   so basically man your towers, fortress, wall towers, and CV, and the archers will die out quite quickly.   Attacking vs the AI, if you want to preserve your army as much as possible, taking one or 2 tour at the edge of their camp and manning them is very usefull. I understand this is of no use against other players
    • I have made some changes for ideation - specifically: Eye of Horus icon button: This toggles a gameStatus panel on/off gameStatus Panel: Displays the time elapsed and ceasefire remaining (as the current dev overlay does) Displays any win conditions that may be enabled i.e. relics, wonders, last man standing, regicide Displays the coundown timers for wonder win and relic win Key combination Ctrl-Alt toggles the panel No icons to the left of each line as yet Also ignore my coloring of the other two icons as that is from another part of my mod that wouldn't apply to this.      
    • I just thought that it would possibly suck terribly on maps like Hyrcanian Shores if you don't have the proper spawn position. I can't say anything on the other stuff.
    • Why? Isn't that how for example Rise of Nations works? Besides not being realistic, except on particular cases, and for understandable reasons.   Ah, thanks. But I don't get why it's not just right-click, right now that does nothing, and the hovering icon is a crossed flag, making one think it's just impossible to do. Besides, when rallying to other buildings the hovering icon is the garrisoning one, no need of CTRL. Is there a reason why that's not the same for self-rally?
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