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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,9k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • A video about RTS games in French  
    • origami box destroy youtube origami tutorials origami unit
    • I have played many of the available maps and wanted to create something new. I like not only making attractive maps, but  ones that add some new twist to the game play. I though of mazes and other ways to make maps more challenging. I sort of went that way, using terrain to control movement Here's what I've come up with. It would be great to get some feedback on this. Nile Delta Conquest 1.xml 1745219202_NileDeltaConquest1.pmp
    • Hey @mod_3d, I've tried playing your mod and watched your AI play one game against Hard Petra. Some impressions: 1) I've played against Mauryans, and they made no siege whatsoever. Some elephants only. His attacks were tickling my forward Fort, until I went out and crushed him.  2) The bot heavily prefers making a lot of citizen soldiers, to the detriment of nearly everything else. While this means that he will have a huge army, it will be fairly weak by the time I arrive.  3) The bot expands late, hurting its map control. I usually don't make a lot of CCs, but I had 4 of them while the AI had only 2. 4) In the AI vs AI match, the bot played as Romans. While his boom was much better, he got stuck in the late game, failing to finish off his opponent and amassing a huge stockpile. It just kept making CCs until I quit. All in all, the bot is much better in early to mid game, but Petra is still more stable in the late game. She is also more threatening, because of the siege engines she likes to make. Thanks for making a cool bot for us. It microes very well.
    • Bom dia ou tarde; -Finalizámos a Primeira fase ,da Primeira versão do mod, (a arquitetura) a primeira quota de facções já está fechada: 65 em todo o mundo. (Proporemos mais futuramente). -Agora estamos com as unidades (primeiro as americanas), aqui fica uma antevisão:   Tupí Tiahuanaco Mapuche   Desculpe-me pelas inconvenièncias*
    • Alpha 27 - Rivers Medium map - 1 vs 5 AI very hard - On a 13 years old Linux box with a passive Nvidia GPU.  Long time since I played or posted! Loving the new maps and general smoothness of the game  I thought this June would be a good time to launch a Persia vs the Empire. I struggled just a bit: Being located on the Island, they kept pourring me from both sides: conquering here meant being slaughtered there! The 5 AI managed to trade like Wall Street boys on illicit substances being walled from all competition They threw 12k units at me: 1.700 Champions, 382 Sieges and 16 Heroes! They used tons of long range sieges which Persia has not -- and I had forgotten how to use rams in packs.  
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