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    • Who cares about the events of the past when atrocities just as terrible, or even worse, are still happening in the 21st century? The real problem is not learning from history to prevent it from happening again. I don't make the difference between burning someone alive and killing them with a bomb while they sleep, when they are innocent it's the same atrocity
    • Idea number 453 : infantery and cav same stat except speed Make simple changes -> Standardize cavalry and infantry. Their only difference would be their gathering and repair capacity and move speed. This would be balanced by an additional food cost of about 60%. So now the only advantage of cavalry is speed. We remove all specific anti-cavalry counters, it a noob feature. The train time is same as infantery too. Later we can think about giving cavalry units as already exist for the Persians with the axe. cav cityzen example :  50 food 50 wood / 50 HP / 1/1/0 armor  16 pierce attack 1,5 speed / attack capture 2.5 / Move speed no change 80 food 50 wood / 50HP / 1/1/0 armor 16 pierce attack 1,5 speed / attack capture 2.5 / Move speed 16.8 champ cav example :  80 food 60 wood 80 metal /200 HP / 3/3/0 armor  16 hack attack 0.75 speed / attack capture 5 / Move speed no change 120 food 60 wood 80 metal /200 HP / 3/3/0 armor  16 hack attack 0.75 speed / attack capture 5 / Move speed 18 For civ good in cav we have a new tech : HP Cav +10% for a cost +10% cost food. Of course we delete the basic tech of life for all civ. Resume and strategy goal : Make cav a strategic choice and not the best op choice.  You still have to produce more food for have a cavalry support Give to noob  Attack capture is same as infantry, train time too. Of course they will melt ! but you can runnnnn with them, choose when you want to fight. Delete counter feature, your natural damage without counter or multiplier should be use at good target -> more snipe and move cav where you want to maximize your damage. Reduces classic tactical errors and make the game more noob friendly with this infantry buff. An all-cavalry army will always be stronger than an all-cavalry army, but not in a noisy fight, the units will be equal. There will be ways to differentiate gameplay, don't worry.            
    • You got a 24h timeout (not a ban) for ranting about putting a certain 0ad player into Auschwitz and burning his corpse. That's not a ban for "political incorrectness". Thats just a logical repercussion for your transgressions. Honestly ban-worthy, but we all know nobody can ban you, as you are more than capable of making another account. Therefore I humbly ask you to stop lying by implication about the 0ad-enjoyers discord server- We dont ban for swearing or political incorrectness. We time-out people that seem to be overly emotional, racist or misogynistic. And I hope you do the same on your discord server. Best of luck in your endeavours.
    • if you wanna go historic route, then every civ should have a cap on cavalry unit as a % of total pop possible. this cap will be unique for each civ and should respect the historical army of each civ. for example, horses are not native to India. they imported them from the middle east and this horse trade was sought after. Persia, obviously, had a large cav force. Hans too, as a result of constant Xiongnu threat ammased gargantuous amount of cavalry force and so on
    • nice to see new 0AD discord servers! on that note, our discord server has recently crossed over 150 members! we have a 0AD discord server tag as well!
    • Reachable via Disboard !      
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