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By guerringuerrin · Posted
If its some kind of tooltip, notification message/event notification, it shouldn't be necessary. If its a big the big dialog in the middle on the screen u shown before its convinient to pause the game -
Final balance update: - Population cap reduced to 50. - Consequently, all units except Siege Tower cost 1 population. - Hit points and cost of defensive structures, houses and Civic Centers reduced accordingly. - Houses now provide 4 population, Carthaginian apartments provide 8. Civic Centers provide 8 population. - Starting number of units reduced to compensate. - AI and resource nodes tweaked to compensate. - Batch training is disabled. Now SHIFT-click queues 5 units, like in Age of Empires 2. Yes, this is inspired by Rise of Rome. Yes, it will be tested before providing the final file.
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Guys, I've found the ultimate fix to lag. It's simple, really. All you have to do is
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Pausing the game completely isn't really an option, unfortunately, because then the animations won't play, units won't move around, and so on. But what I'll do is add the possibility for map scripts to register callbacks, so that they at least can pause in the meantime, and wait with actions like triggering big attacks until the dialogue is closed.
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By guerringuerrin · Posted
Recently i've been expirienced random crashes. THis one was just spectating a game. Before the crash this error messages are shown in the screen. Could be related to windows 4gb support? or something else? mainlog.html I'm uploading mainlog.html ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:6, miragedIids:{}}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625}) ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0] ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true}) ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]}) ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"] ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}}) ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0}) ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}}) ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) -
You will never guess what I did. I've committed a travesty. Yes, that is correct. I have DISABLED batch training.
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By real_tabasco_sauce · Posted
For Rome, I feel like the civ is already pretty full of content (compared to the other civs). However, if someone ends up making a "rome expanded" mod or something for the SP community, this would be great. Or maybe it could be campaign only (whenever we are able to make campaigns, they take a ton of work).
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