Lua integration could be useful, but profiling the actual bottlenecks first would help the team focus on what needs fixing. I’ve seen similar performance discussions in gaming communities, and real benchmarks are always more useful than guesses. Even tools like delta executor roblox show how much scripting matters in gaming, though engine performance depends on the implementation.
Great work getting this running! Docker support should make setup much easier for others to try. It would be interesting to see how well reconnecting and AI matches hold up in longer games.