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I'm just a casual RTS player, probably never, its part of the game and I rather keep it as it is, since having full pop at either min 15-30 is skill based rather then full pop always at min 15 with automation. Would it still consider RTS if the gameplay loop is automated? I could vouch for the auto-train to be removed to enrich the strategy experience, The AI can always be toned down to cover that.
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Fun fact. StarCraft: Brood War is one of the most successful RTS games in history. That game defined the word E-sport. I've been playing that game for 20 years now, and I'm nowhere near being good at it. My average APM is ~105, when I'm being serious, which puts me at high D to low C rank. Good players have ~250 APM, while pros can go up to 400 when microing their units. The best part is, Brood War has no auto-queue. You can't even hotkey more than one building at a time. Still, I'm still playing that game, after all this time.
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Dang, yet another Discord. Now I am member of Forum and 3-4 0AD Discords... Joined. This is my idea (i wrote it to Discord as well): to make series of tournaments like this one: https://www.youtube.com/watch?v=3a5TxejDc-s In SC1 it's very successful and good method to have regular competitive 1v1s, realistic ladder/ratings, connecting players, etc.
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By seregadushka · Posted
I'm asking you to save me from monitoring each barracks at B*100 times/hour (that's exactly how Petra gets high in the game), and you're offering me a button to see empty barracks faster. I've listened to your advice about hot buttons. It kind of reminds me of a bicycle with square wheels. I appreciated it, thank you. Therefore, I have only one counter question: "When will there be an Auto-Queue in the main game, without Mods? " -
By guerringuerrin · Posted
That paragraph you quote refers to something slightly different: it describes how units are assigned when the player orders training using a selected group of barracks. Even when resources are available and auto-queue is enabled, this behavior occurs in the same way if the available resources are not sufficient. As for whether barracks should remain with auto-queue enabled or not, I addressed that earlier above: Now, I think you are referring to something beyond simply keeping auto-queue enabled, and you are advocating for a fully automated training system. That is highly debatable from a game design perspective and can hardly be considered “a bug.” There are plenty of successful RTS games that do not automate this aspect.
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