-
Who's Online 2 Members, 0 Anonymous, 352 Guests (See full list)
-
Topics
-
Posts
-
Here's what happened to me. A while back, I encountered difficulties accessing my Bitcoin investment due to some account issues, and it left me quite concerned about my holdings. After exploring various options online, I came across DragonWebRecovery and decided to reach out. Their team was courteous and professional, detailing how they assist with recovering access to Bitcoin and other digital investments through secure blockchain methods. They required no initial payment, only a standard fee deducted after the successful restoration. The process was handled efficiently over about three weeks, with clear email communications throughout. In the end, they restored full access to my Bitcoin, allowing me to manage my investment securely once more. They also provided helpful advice on preventing future access problems. From my experience, DragonWebRecovery offers reliable support for recovering Scam Bitcoin investments. I'd recommend them if you're facing similar challenges. info @ dragonwebrec .com)
-
By Classic-Burger · Posted
There are 2 modes proposed, one turn-based Grand Campaign and the other narrative. -
By Grautvornix · Posted
Fundamentally, a campaign is a series of scenarios/maps that have to be played in sequence (i.e. once you win part 1 you will have access to part two etc.) and that build on each other. The storyline is ideally meant to be provide historical background. Unfortunately (or not) it is not possible to carry over results of the previous campaign scenario onto the next one, i.e. you start with a small army in game 1 and end up with a larger army, which n turn saves as the basic setting for game 2, etc. I believe the challenge would be to orchestrate dynamically allocated balancing from game to game. -
By Grautvornix · Posted
Being able to build roads as a start (without rails so far ) would be a nice new feature for 0AD as it is. Roads could increase movement speed of everyone (including your adversary) compared to moving through forest and grassland. Pathfinding is the main issue here unless the path is preferably following the road ( so nothing to be found). Pathfinding strategy could be to follow the shortest road through the system and only revert to the original pathfinding scheme at the end of that road. Roads have been discussed few times already but we never progressed so far. As an example in this thread: -
There was a mod with an interesting campaign, but it needs to be updated to work with the latest version: https://wildfiregames.com/forum/topic/28303-campaign-macedonia-rise-to-power-balkan-campaign-into-asia/page/9/
-
