Indeed the GUI of Atlas is powerful but not particularly user friendly in my opinion. Started working on it using python. Approaching the editor from two sides - a map analyser/checker/covnerter called "post-Atlas",see this thread:
and a map skeleton preparation tool referred to as "prep-Atlas" (not yet published). Actually I would like to modify the ATLAS UI itself but this is a larger task.
It just needs a more accessible layer on top of the JS code.
I've been using it for my campaign, and despite the bugs and complexity, I see a lot of good qualities. Heightmaps, for example, are super fun.
I would add (see below) to _CIV_DISPLAY_NAMES in civ_data.py, because if you are using 0ad 28, they are pers, but if you are using 29, they are achae
"pers": "Persians",
Another thing, I changed the current map, but on the convert page, the Test in Game button stayed the same, instead of changing back to Convert. Also, a stop button would be nice in the convert section
Also, it says in the Analyze section under Resources that food is not counted. I guess, why? Is there a certain reason why you didn't count it? Also, the tab Analyze is spelled wrong. It is currently spelled "Anaylse" (replace the "s" with a "z")