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Tribes: mostly wooden cheap buildings. That doesn’t mean they don’t have their identity, like German mobility, Iberian defenses, etc. They should deal with their lack of manpower with Confederations. Although these categories serve to structure and simplify things, incorrect generalisations should be avoided: Gauls would be good at fighting in formations, for example. City-states: They should deal with their lack of manpower with Leagues (and Mercenaries). I’d avoid such unspecific names like “Civic Pride” (could apply to us!), I proposed @Emacz to change Hoplite Tradition to Hoplite Reform, since that’s how the literature calls that. I’d indeed remove the awfully named Will to Fight, and add some interestingly named necessary equivalent tech wherever needed. City-states indeed did not expand like empires (or republics and kingdoms), and I was a bit put off at the beginning when building more CCs with them. They should be colonies, and not do all what the original CC does. I think this is something that has to be reviewed for all civs, since some do have structures like this. I’m against “all proposed city-states already have the theater to expand original area”, Sparta didn’t have such a thing, I’ve already proposed to remove it. Regarding the Spartans in particular: they were eco driven regarding agriculture, their lands were among the most fertile of the Greek, and should have a population penalty on top of the lower population just for being a city-state. Spartan trade could be penalised for many reasons, as Sekunda states, “the age at which a Spartan adult was allowed to live at home with his wile is not entirely clear, but he was not permitted into the marketplace to converse with his fellow adults until the age of 30”, while Cartledge says “overseas trade in essentials was relatively unimportant” and “relatively restricted”, although “Sparta became much more accessible with the opening up of local economy in the Hellenistic period”. The use of iron ingots is not a myth, but “there is no evidence that the retention of iron spits as a store of wealth and standard of value prevented internal economic exchanges”, and “there were many good reasons why Sparta had not coined previously. The metal would have had to be imported, whereas the iron used in Sparta’s traditional spit-money was present locally in abundant supply”. In any case, regarding an encompassing name for a civ bonus (actually, penalty) to penalise trade, Cartledge goes into great extents to argue that it’s not because of austerity but self-sufficiency, for which I’d name it Autarkism, given the passage “Sparta through its control of the Eurotas and Pamisos valleys was extraordinarily autarkic in essential foodstuffs; and its possession of abundant deposits of iron ore within its own frontiers may have been a contributory factor in the decision not to import silver to coin”. Of course, I’ve already proposed many of these things on:
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Was just told, there is now a release video ( by @Stan` the silent helper 2 months ago? ). Doesn't change the fact for months prior to the release we weren't able to make it happen. It takes a lot of time and dedication, so someone with the required passion for such would still be desirable.
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¿Hay una versión de este mod en el que puedas jugar con las nuevas civs minoica, micenica e hitita? por cierto creo que sería interesante agregar ya sea una civ Filistea y civs súper pequeñas de las tribus cananeas conocidas, se me ocurren jevuseos y Amorreos, tambien seria hermoso ir un poco antes en el tiempo y ver el reino de acad y alguna ciudad estado sumeria este mod es mi sueño hecho realidad
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By AlexHerbert · Posted
Hello! I have been enjoying this great mod, and I simply love it. Just wanted to let you know I noticed this strange thing, it is a bug? I saw something similar trying Vulkan and fixed turning off GPU Skinning, in this case turning on/off doesn't make a difference. Screen Recording 2026-06-03 at 2.05.49 AM.mov -
Not sure about this. What would be great if made correctly: tribal societies have units which are strong when fighting one to one, but no or very little formation bonuses, whereas infantry from city-states, republics etc have better formation bonuses in such a way bigger formations are either equally matched or favor city-states and republics.
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