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Who's Online 1 Member, 2 Anonymous, 660 Guests (See full list)
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Maybe placed on the corner? 34:44 appears twice after all, and maybe 22:11:24 could be placed on the very right of the "Elapsed" notification line. Could the notification panel length be automatically adjusted according to the length of the notifications? The word "Wonder" takes another line. Could the notification panel size be automatically adjusted according to the number of notifications? There's a big empty chunk blocking the view. Could the notification panel be made transparent (or kind of removed)? I don't see why it's needed, it could work like those center-top notifications. Personally I wouldn't use the Eye of Horus because it's a strong reference to one civilisation in particular.
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I found a different reference for a stage, which I prefer. It has a stone building in it, but the whole structure still looks "rustic" enough I think. Still a wip, so UVs, props and all that small stuff are incomplete. If I'm on the wrong track it's good to know early though, so what do you think?
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Just saw this and sad to see as @uff was 100% trying to make things better. I want to see @uff come back and work towards making the game better. I have also tried to vibe a few things to solve the problems I notice but the aim should be to make code public & strive towards pushing improvements to the core game. I hope @uff can return with an emphasis on pushing features to core.
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@AssassinsQtip, here my tips for you: 1) Start with extensive research, get your hands into whatever Proto-Zapotec reconstruction publications you can find. 2) Their words are now written with modern conventional characters, keep notes on how they should be pronounced. 3) Make a list of words that could be useful for the game (or all of them if you want), written in both English and those characters. 4) Come back here, and we can check, by then I could go through the previous points to see if I can fix or add something. You should then write down things like To hunt: *'ko?oti/a This being an example of what units could say when ordered to hunt.
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