I have thought about some of these things for Classical Warfare AEA. Was easy with Sparta, we classified them as helots and changed their stats a bit. The question for Athens (and I would think Thebes too?) If we were to lower their cost, how do we "penalize/balance"? Say a Javelineer for greeks was only 30 wood (20% cheaper overal) The Javelin would probably still do the same "dmg" right? It wasn't like they used weaker, less effective javelins?
And we have "Athenian Peltasts" and "Boiotian Pelatasts" along with the Theracian merc.
This is a very valid point. After all, in the game, it's mainly tech trees and how they look like what differentiates the various civs. This is material culture, not so much geographical origin or ethnolinguistic classification. Of course, since that is quite important and one wants to be accurate, the situation should be noted somewhere, and if eventually a progression through different civs is made, that tree should be determined by their apparent origins, and both things would come into play.
-En el equipo de desarrollo hemos estado tiempo hablando de crear minifacciones para el mod. eso podría resolver muchos de estos rompecabezas...
-La primera idea en el mod, cuando nos encontramos con toda esta diversidad de tribus es :
Crear una facción , con la tribu más poderosa ,influyente , populosa etc...
Si se puede: Mezclar elementos de las tribus menores en las unidades , edificios y bonus con la principal.
Si no se pueden mezclar:Incluir las tribus menores como auxiliares o mercenarias y algún edificio propio.
Ejemplo: Aquí pueden ver como incluí las tribus menores:
(Las unidades aún no están creadas)
-¿Qué opinan?
-¿Qué tribus germánicas del 500 a.c-100 d.c creen que serían necesarias de incluir , sustituir o eliminar?
Disculpen las molestias*