-
Who's Online 3 Members, 2 Anonymous, 1.952 Guests (See full list)
-
Topics
-
Posts
-
By vladislavbelov · Posted
If you have any questions about our Vulkan or render backend interface, you can write to me -
By CoyoteTango · Posted
would like to share a few suggestions to improve the tactical depth and usability of unit formations in 0 a.d.: Maintain Formations During Attacks: Currently, when ordering a formation (like a Roman Testudo or Greek Phalanx) to attack, the formation breaks apart as units rush to fight individually. It would be great if formations could move and attack as a single cohesive block, maintaining their defensive bonuses and structure during defensive advances or slow pushes. Improved Stance and Range Management: Managing ranged units or tactical retreats is currently difficult because troops automatically engage anything in range, disrupting the battle plan. We need better control or dedicated stances to prevent units from breaking formation to chase retreating enemies or breaking ranks to attack targets of opportunity. Custom Formation Dimensions (Width and Length): It would be extremely helpful to choose the specific dimensions of a formation before or during placement. For example, allowing players to adjust the grid to be 10 units wide by 5 units deep, or vice versa, either through hotkeys or by clicking and dragging the mouse to draw the line of deployment If you see any AI, it's because I used it since I don't speak English. Thank you for your hard work developing this magnificent game. -
@Thalatta thanks for the link When I have time I will look more about it. Keep in mind that my initial thought was a mod to play against the computer. Single player game.
-
I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened. These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals.
-
Unfortunately not easily, I will probably write a deko3D backend since it's native and will be best
-
