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    • New for R28 Civs: Galatians A mix between Britons, Gauls, and Germans. The only Celtic civ with Resource Wagons. Cimbri Similar to the base game's version of the civ, but with standard DE features. Heroes Several more heroes of various civs rounded out and given their features (auras, etc.). This is an ongoing process, which is mostly complete, but there is still work to do. Hope to complete for r29.  Visual: New and Updated technology, unit, and structure portraits. This is an ongoing process, incomplete for r28, but quite far along.  The mod uses AI to create new images, utilizing in-game screenshots as base reference for most portraits, with historical research and references to round out the process. This disclaimer is for full transparency. Sample of Unit portraits:   Sample of Technology portraits:   Sample Structure portraits:   The mod includes 8 new main menu backgrounds as well. Sample:   This is all in addition to the other DE civs, like Scythians, Xiongnu, Yamatai (Yayoi), Epirotes, and Imperial Romans. A year and a half of tweaks, changes, and improvements to every aspect of the mod.   
    • I don't see it as a mistake from @Emacz if ever the reason was even because of something he did. The folder name, or anything of the path, as long as it's supported by the game and doesn't change any of the content, should be interpreted the same for compatibility. It's not even uncommon that when I use his mod and work on it, I make raw copies of the folder instead of using git functionalities. In that case, I'm likely to end up with a renamed folder name. You get the point, if it's useless (I think it is but maybe there is actually a valid reason) why make life of modders harder?  ( @Emacz also being expert at being excessively bothered by this kind of stuff)   Maybe I even pointed this out myself but i would never say that would make the feature "sterile". I'm not interested in waging a war against a made up threat that even if it existed, would be guaranteed to not care too much about measure taken against it. I understand you disagree but you see my point. If it's also at the cost of UX of normal players, then maybe we should also reconsider priorities. The above reasoning is also agnostic of your opinion on any existing mod, as it's just about intent to not disclose a modification.  
    • @DesertRose, they have better base gather rates for their workers, which makes them faster. Maybe they also amass larger armies, but I'm not sure if that is true with this release. Medium AI is the only "fair" difficulty where the AI gets no resource advantages or disadvantages. Otherwise, it's not smarter.
    • Nah, I just did what @real_tabasco_sauce said above, I added a damage type called True, and nothing has resistance to it.
    • My reply was only meant as an example in response to your question. I didn’t mean to imply that the goals of a mod like this could lead to cheating. Perhaps it was a poor example. I only wanted to suggest that this kind of change could potentially introduce compatibility issues. But as I clarified immediately after, I don’t have the knowledge to categorically say whether it would or wouldn’t prevent that. Rather, my impression was that this change seems designed mainly to spare modders from a small inconvenience that, in my opinion, they should probably handle themselves. Afterall they should kinda know what they are doing or keep learning and improving their product. We’re not talking about anything very complex here. Just learning how to properly create a .zip and distribute it correctly. You yourself mentioned that this was something like: Of course I see mitigating the risk of cheating as a good thing. But it’s not my intention to revive any unproductive debate around that topic here. Those weren't my motivations when I ask about this mod. Yes. I still think that would be a good thing to do. Even if I remember someone arguing that this might be a sterile solution, since hiding a mod can be as simple as renaming one or two files.  Anyways, I think we’ve interacted enough over the years for you to know that I’m not against mods or modders.
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