The lack of this is really annoying sometimes... How do you all deal with the situation of having a mass of units but wanting to select just a specific number of them?
Also, should I do a poll regarding many of those proposed points? Many on that list don’t seem that controversial (not so much on the follow up list I made).
Two different bow types, posibly appropriate to the social status of its respective owner (higher ranking officer on a horse has a more valuable weapon thatn the "ordinary" archer. Looks like some sort of bamboo).
Would they have been protected by the same armour?
Ideally - yes. Practically we need to choose appropriate number of polygons accounting how close camera in a regular game can be.
Also I think baked AO shouldn't be so black as the human skin has significant subsurface scattering. So I'd make it warmer and leave darkening to normal maps.
About normal maps in terms of the engine: they shouldn't contain noise as it's not good for compression quality and might lead to light flickering on our general scale.
Superb! Tiny little observation: the lower bowstring of the lower image does not end at the bow but at the ring at the bag or arrow holder or whatever it is.